New Sato List

By Jammers, in Star Wars: Armada Fleet Builds

So I have been wondering how to make Sato useful and I don't think I've got there yet. Anyway, here is my latest attempts. The idea is Sato's forces hang back and let the enemy deal with the hostile terrain whilst bombarding them as they move forward. The objectives compliment the fleet because they all find a way of damaging the enemy fleet from afar. The VCX also helps replace objective tokens if they need moving.

Sato's brigade of death.

Faction: Rebel Alliance
Points: 400/400

Commander: Commander Sato

Assault Objective: Targeting Beacons
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 76 total ship cost

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Medical Team ( 1 points)
- Spinal Armament ( 9 points)
= 68 total ship cost

MC30c Scout Frigate (69 points)
- Foresight ( 8 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 95 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Commander Sato ( 32 points)
- Bright Hope ( 2 points)
- Slicer Tools ( 7 points)
= 59 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
3 X-Wing Squadrons ( 39 points)
1 E-Wing Squadron ( 15 points)
1 VCX-100 Freighter ( 15 points)

I like it, been trying to figure out a good Sato list too. I like the Intel officer. Start by making guys choose at long range if they want to keep their tokens! Brilliant!

Slicer Tools are probably never going to be used with Sato on board. He's got to get too close to the enemy that way. Makes him a juicy target.

I like a Cr90A with dodonna's pride shooting blues at red range, maybe toryn Farr for rerolls. Costs just a little more than a trc90, but is essentially shooting apts.

Drop Yavaris, get dodonna's pride use the extra points for another flotilla with slicers?

I'm more of an apt kind of guy than acm. But, personal preference.

Edited by Dupy

I would consider an INTEL unit so you have two targets for the enemy to think about in the initial engagement; otherwise, after the enemy interceptors wipe Tycho from the board, you may have trouble getting/keeping fighters in range of ships to use Sato's ability. Or maybe you just spread your squadrons out and then they cannot stop the rush from everywhere? Just something to consider.

Tycho and Bey are a necessity, I like the vcx too. Someone with rogue and one or two with grit would help. You aren't going to want a big fighter engagement to tie up all your x wings.

Slip a squad token on a few ships so you can always maneuver a squad in close enough.