So I have been wondering how to make Sato useful and I don't think I've got there yet. Anyway, here is my latest attempts. The idea is Sato's forces hang back and let the enemy deal with the hostile terrain whilst bombarding them as they move forward. The objectives compliment the fleet because they all find a way of damaging the enemy fleet from afar. The VCX also helps replace objective tokens if they need moving.
Sato's brigade of death.
Faction: Rebel Alliance
Points: 400/400
Commander: Commander Sato
Assault Objective: Targeting Beacons
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields
Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 76 total ship cost
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Medical Team ( 1 points)
- Spinal Armament ( 9 points)
= 68 total ship cost
MC30c Scout Frigate (69 points)
- Foresight ( 8 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 95 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- Commander Sato ( 32 points)
- Bright Hope ( 2 points)
- Slicer Tools ( 7 points)
= 59 total ship cost
1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
3 X-Wing Squadrons ( 39 points)
1 E-Wing Squadron ( 15 points)
1 VCX-100 Freighter ( 15 points)