Relay

By DUR, in Star Wars: Armada

Loving relay. Took a 1st and 4th a regional event with

* Squadrons: Lambda, Jendon, 3 Defender, Marek Stele, Mauler, Zertik Storm

* Tarkin/Goz & Goz/Chireneau/Expanded Hanger

* VSD/Tua/ECM/H9+Warlord/Flight Controllers

* Arquitens/Neda/TRC

No Float is ever at hazard really and Jedon+Stele punishes small pursuers. In the winning game i deployed my VSD on the opposite side of the board due to clutter and ion cannon triangle just doing 4 flight controller from range 30 or so.

With the speed and jendon/stele i chase down the weakest arc (think gup/vsd rear) and punish their tokens. Great at caching cr90 and floats with jendon/Stele and following up with 3 blue bomber/storm and maybe 3 blue battery.

A well timed/positioned mauler can survive with 1 escort hero, aiming to proc him twice and H9/Warlord is an investment I'm happy to make with Tua and it is devastating especially along side Mauler. Shepherd your squadrons in auto damage zone if facing superior numbers/anti fighter.

Lack of pure bombing so you need the warlord arquitens dice to help vs large ship and also struggled against a flacehte raider mus :)

Edited by Trizzo2
On 3/4/2017 at 5:59 AM, sDm said:

I am running around with 5 activations, yavaris, adar talon, 2xVCX, Wedge, Luke, 1 YT-1300, 2 bwings, and Jan.

Rebel Bombers move 2 and 3 etc. I doubt saavy opponents will charge after my carriers into the squadron ball, etc.

I ran the following list at a tournament yesterday -

Yavaris Relay with RLB

Faction: Rebel Alliance
Points: 399/400

Commander: General Rieekan

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Salvage Run

Assault Frigate Mark II B (72 points)
- Flight Commander ( 3 points)
- Rapid Launch Bays ( 6 points)
- H9 Turbolasers ( 8 points)
= 89 total ship cost

[ flagship ] Nebulon-B Escort Frigate (57 points)
- General Rieekan ( 30 points)
- Yavaris ( 5 points)
- Adar Tallon ( 10 points)
= 102 total ship cost

GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 33 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Jamming Field ( 2 points)
= 21 total ship cost

2 VCX-100 Freighters ( 30 points)
1 Ten Numb ( 19 points)
1 Dagger Squadron ( 15 points)
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)
1 Biggs Darklighter ( 19 points)
1 YT-1300 ( 13 points)

Got an unlucky loss in the first game against a 5 activation Demolisher list as 2nd player (Demo survived on zero shields and 1 hull from the AF and then it rolled 3 Hit/Crits and an Acc to kill the AF) but then did well against a 4 activation ISD list and a 2 activation twin ISD list.

Lessons learnt = drop H9 for ECM would make the AF much more survivable; jamming fields is too short a range to be much use; triple/double tapped B-wings are horrible and finally, everyone hates Rieekan!

My current favorite list. I took second at a store winter event recently, and it was a blast to play. The one down side for me is that all my matches went to time, and I was definitely not slow playing it. It's just alot of jiggly parts to mess with:

Dodonna Bomber heavy
Author: moodswing5537

Faction: Rebel Alliance
Points: 400/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Fire Lanes
Navigation Objective: Minefields

Assault Frigate Mark II B (72 points)

- Adar Tallon ( 10 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 94 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 68 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points)
- Comms Net ( 2 points)
= 40 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Comms Net ( 2 points)
= 29 total ship cost

GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost

2 X-Wing Squadrons ( 26 points)
1 Y-Wing Squadron ( 10 points)
2 VCX-100 Freighters ( 30 points)
1 Jan Ors ( 19 points)
1 Norra Wexley ( 17 points)
1 Gold Squadron ( 12 points)
1 Ten Numb ( 19 points)

Card view link

The best part of this tourney was playing CNinja at the end. We played fire lanes, and it came down to the last activation of the VCX shuttles and I ended up using strategic to throw two of the fire lanes tokens under his ISD to claim them. An absolute blast to play.

Edited by moodswing5537

Excellent follow up.

It doesn't sound like anyone having a hard time with the b wings speed?

Are you guys ending up as 2nd player?

2 hours ago, sDm said:

Excellent follow up.

It doesn't sound like anyone having a hard time with the b wings speed?

Are you guys ending up as 2nd player?

I'm seeing a lot of Adar+Nunb, which is presumably being used--with FCT, as applicable--to mitigate the speed.

7 hours ago, sDm said:

Excellent follow up.

It doesn't sound like anyone having a hard time with the b wings speed?

Are you guys ending up as 2nd player?

My list is designed to play 2nd player - if i get 1st it's a bonus.

Depending on what you end up playing against the B-wing speed may or may not be an issue. Against ISDs as long as you place the B-wings at the front they can't can't get away even at speed 3 (if you place them right the ISd will land on them and you get to place them where you want). Against smaller ships it can be a problem which is why RLB is great - using the AF to block the small ships moving you can place the Bs so that you get at least 2 rounds of bombing which should finish off most ships if not two if you get lucky.

All my objectives are bad for an opponent - I played Most Wanted against a two activation twin ISD list (Relentless and Devastator) picked his most expensive one and focused on that killing it for the win. Another player picked Hyperspace assault which was great - put the VCXs and the YT in the RLB and jumped in with the Bs and Biggs free to be double tapped with Yavaris. Killed one Kitten, severely damaged the other which the AF then finished off. Alas he was first player with Demo and killed Yavaris and got really lucky vs the AF and I ended losing. The other game I went first with more activations and got last/first B-wing single/double taps against an ISD, it died.

Haven't tried it against a rebel list but against medium/large ships it should be fine as you can ram the AF into their front arc (avoiding a broadside and maybe surviving) deploying the Bs to kill them.

MSUs are the hardest to fly against but you can probably kill enough to get the win - keeping Yavaris alive is then the problem. I'd probably keep everything slow and together and let them come to me.

5 hours ago, Ardaedhel said:

I'm seeing a lot of Adar+Nunb, which is presumably being used--with FCT, as applicable--to mitigate the speed.

Adar+Numb+Yavaris is amazeballs - 3 Blue 3 Black plus bomber (plus Toryn/BBC rerolls) is devastating against ships or 6 Blue 3 Black plus splash damage (with Toryn rerolls) is very destructive against bomber balls and fighter cover.

I really like relay because if I have a few gozantis spread across the board it means they can all squad command if need be, or they can do what they need to be doing instead. Even my slicer dude doesn't have to NAV all the time!

Well, with my current build I am not using Rieekan for reasons... Dodonna instead...

...and because I am not using Rieekan Im then keeping all the carriers including Yavaris away from the action, probably as far away as possible except BCC Transport and Admonition. Which then means Im not using FCT either.

So Im not building a Rieekan cage, and have doubts about the cage working with small ships without Rieekan, specially since I don't want to give up any points that aren't earned through rough combat with my fighter ball.

I have points spent on Ten Numb and a generic bwing or I can swap both bwings to H6s. H6s are faster and have grit of course, but then I lose AS dice on the bwings and Numbs bonus. Which seems ok in most scenarios. Against most opponents Im not having trouble getting the bwings into the big ship and make it go boom... and don't seem to need more anti-squad (yet anyways) with Wedge triple tapping - the bwings can use Jan to get away and attack ship. Which makes me think maybe its more flexible to go with H6s since Im almost never using the bwings for Anti-Squad work... They may help me hunt down bastard tiny-ship rebel builds if necessary...

That leaves me literally using two VCX to control the whole ball from a distance with some support from BCC and anti-ship help from Admonition. Which I only mention every detail at this point to give context to my constant Relay pestering.

Thanks everyone!

Kendraam and Moodswing (and anyone else of course)-

Have you had much fight with bastard tiny-ship rebel builds? mc30 sqarms? cr90 swarms? Other rotten stuff?

2 hours ago, sDm said:

bastard tiny-ship rebel builds? mc30 sqarms? cr90 swarms? Other rotten stuff?

Gew5X.gif

8 hours ago, sDm said:

Kendraam and Moodswing (and anyone else of course)-

Have you had much fight with bastard tiny-ship rebel builds? mc30 sqarms? cr90 swarms? Other rotten stuff?

not in my local meta, but that's next on the list....and I haven't played Ard in a while.....hhhhmmmmmm

12 hours ago, sDm said:

Kendraam and Moodswing (and anyone else of course)-

Have you had much fight with bastard tiny-ship rebel builds? mc30 sqarms? cr90 swarms? Other rotten stuff?

No - closest was my first match vs Gozantix2, Arquitensx2 and Demo. As I mention above keeping Yavaris alive is key as the swarm will be hard to lock down and you may need to keep everything together using the flotillas as a cage and picking on one or two targets with the bombers as you won;t be able to chase everything down.

28 minutes ago, Kendraam said:

No - closest was my first match vs Gozantix2, Arquitensx2 and Demo. As I mention above keeping Yavaris alive is key as the swarm will be hard to lock down and you may need to keep everything together using the flotillas as a cage and picking on one or two targets with the bombers as you won;t be able to chase everything down.

to add to this, I use Flotillas as blockers for Yavaris also, so I don't get "demoed" or rammed too early.

4 minutes ago, moodswing5537 said:

to add to this, I use Flotillas as blockers for Yavaris also, so I don't get "demoed" or rammed too early.

Yep - this is the downside to Hyperspace Assault; the removal of (for my list) 1 ship and 3 squadron (6 squads - 3 in RLB, 3 for the objective) deployments. In my match it meant the first player got to deploy Demo after all my deployments and there was no way I was getting Yavaris out of the way.

On 6/01/2017 at 3:15 AM, Democratus said:

I'm a huge fan of Colonel Jendon.

He allows my Gozanti to activate a top-performing fighter from far away, then activate Jendon to let that fighter fire a second time.

The lambda is also good for activation and strategic shenanigans. But I think the braces on Jendon makes it more survivable and, therefore, a factor in the battle for much longer.

Ran this to great success in our CC campaign tonight. Gozanti activated Maarek Stele who jumped in from across the board to put 2 damage on an already damaged AFIIA leaving it on one hull. Followed up with Jendon who reactivated Maarek for the kill.

This is a lovely (all be it expensive) combo as Maarek has awesome threat distance at speed 5.