Relay

By DUR, in Star Wars: Armada

I thought I'd try to actually make a topic about the game.. 'cause, you know, we sometimes do that here.

I'm interested in hearing about other players experiences trying to best use relay: it seems like it might be able to change the shape of first turn fighter moves in terms of getting your fighters way out on the flank, but I'm not all too sure I wouldn't rather just get a naked Gozanti if I want to squadron command something far away.

The other application I can think of is going back to the "come at me bro" demo/ISD builds with the fighters doing the bulk of the initial contact: might especially be juicy for countering rogue fighter swarms in the ship phase?

Edit: also, mauler, admiral chirpy shenanigans as well?

Edited by DUR

Sure,if you're a filthy Imperial...

But me, man, I'm giggling maniacally at VCX-Assisted Yavaris Double-Taps across the Table...

I love having a Lambda in my squad builds now, as the relay 2 pairs SO nicely with the squadron 2 the gozanti brings. Saves 4 points of booster comms per gozanti, AND allows them to remain far from the battle if desired.

Dual VCXs work fantastic with 2 flotillas. This allows you to pick 3 token objectives which means your opponent is fighting an uphill battle from the start. Being able to run my flotillas away from the fight is nice as well since it means I will never get tabled unless they send a ship to chase. The best thing about 2 VCXs is being able to run 2 small groups of fighters instead of a giant ball. 1 group can engage, while the other goes for objectives or ships.

Pairs well with Sato as well. Holding a Squad token 1st round means I can throw a squad and paint my target.

Sure,if you're a filthy Imperial...

But me, man, I'm giggling maniacally at VCX-Assisted Yavaris Double-Taps across the Table...

Edited by Maturin

Sure,if you're a filthy Imperial...

But me, man, I'm giggling maniacally at VCX-Assisted Yavaris Double-Taps across the Table...

Instead of a flotilla as an admiral's lifeboat, you can now use Yavaris!

Flotillas may be more survivable.

Until you run into an H9 or a tricked out raider.

I love having a Lambda in my squad builds now, as the relay 2 pairs SO nicely with the squadron 2 the gozanti brings. Saves 4 points of booster comms per gozanti, AND allows them to remain far from the battle if desired.

You forgot the cost of the lambda.

Sure,if you're a filthy Imperial...

But me, man, I'm giggling maniacally at VCX-Assisted Yavaris Double-Taps across the Table...

Instead of a flotilla as an admiral's lifeboat, you can now use Yavaris!

Flotillas may be more survivable.

Until you run into an H9 or a tricked out raider.

Safe.

Chirpy + Corruptor can now safely equip Expanded Hangar Bay without worrying about leaving Boosted Comms behind.

The Lambda running in its SWACS role really turns the Victory-class into a solid carrier, and the Victory with Chirpy and Corruptor was already a solid option. (Now add Flight Controllers and have some real fun with your TIE Defenders running anti-fighter missions...)

Lambdas are fantastic. I still try to keep my bomber wing in close enough to my VSDs so that I can run combined arms... But it gives that little bit of flexibility when there's only 1-2 squads in range. The double black AA is actually pretty solid as well.

Edited by Indomitable

I'm a huge fan of Colonel Jendon.

He allows my Gozanti to activate a top-performing fighter from far away, then activate Jendon to let that fighter fire a second time.

The lambda is also good for activation and strategic shenanigans. But I think the braces on Jendon makes it more survivable and, therefore, a factor in the battle for much longer.

I love having a Lambda in my squad builds now, as the relay 2 pairs SO nicely with the squadron 2 the gozanti brings. Saves 4 points of booster comms per gozanti, AND allows them to remain far from the battle if desired.

You forgot the cost of the lambda.

I did not, I accounted for in in the beginning of my post. Although if you want me to do the math out, in my current list the Lambda costs 7 points in my eyes (15-4-4=7). And 7 points for a squad with the strategic keyword? I'll take it!

Relay has pretty much only enabled my VCX to snag objectives. Havnt really had a situation where i think im better off activating another ship near the VCX rather than the VCX itself.

Little bit bummed that the Imperials get Relay2, but the VCX is a better ship as a whole so kinda cant complain lol.

Sure,if you're a filthy Imperial...

But me, man, I'm giggling maniacally at VCX-Assisted Yavaris Double-Taps across the Table...

1h4pva.jpg

Edited by ManInTheBox

I think relay is totally worth it, or at least it was for me last night. I dropped EHB and FC (8 points) from my 2 gozantis (16 points) and spent them on Gamma Squadron (already had a bomber in my list) and a Lambda. Best use of points ever IMO. Being able to keep my gozantis out of the fight where they would have been destroyed by the opposing ships, or run over and messed up my Rhymer ball was invaluable. They are just amazing because you can park a Lambda in the middle of a ball and activate at your leisure with other ships ANYWHERE.

It also helps you pull double duty with your flotillas. Take Tarkin, a Lambda and Repair Crews on your flotillas. Now you can spam squadron commands on your flotillas from the rear of your fleet to command your squads through Relay. Take and spend engineering tokens with Tarkin to trigger Repair Crews. 27 points and you get to command squads and repair ships safely and easily from the rear. Sounds cost effective to me!

Yavvy anywhere is something I'm trying to get to work, but I'm finding the FCFCT Yavvy more efficient than plodding around with 3 B's and 3 VCX's. Also, Toryn/BCC GR75 is just so dang juicy for H6's and B's, I don't really want to have my bombers out on their own: also, if I want an independent CAP for rebels, YT-2400's are just better. This is also why I'm having trouble figuring out what to do with rogue squadron: I end up flying around BCC anyways, and if I'm interested in CAP, the YT is better.

I'm thinking there's some potential with Adar Talon + something with tokens + ahsoka turning a VCX into a poor man's Jendon for the rebs, but it's a bit pricey for something that requires so many moving parts. Back to the gaming table to experiment...

I love having a Lambda in my squad builds now, as the relay 2 pairs SO nicely with the squadron 2 the gozanti brings. Saves 4 points of booster comms per gozanti, AND allows them to remain far from the battle if desired.

You forgot the cost of the lambda.

I did not, I accounted for in in the beginning of my post. Although if you want me to do the math out, in my current list the Lambda costs 7 points in my eyes (15-4-4=7). And 7 points for a squad with the strategic keyword? I'll take it!

I don't know what you're getting at here, you're spending 15 points to save four.

I love having a Lambda in my squad builds now, as the relay 2 pairs SO nicely with the squadron 2 the gozanti brings. Saves 4 points of booster comms per gozanti, AND allows them to remain far from the battle if desired.

You forgot the cost of the lambda.

I did not, I accounted for in in the beginning of my post. Although if you want me to do the math out, in my current list the Lambda costs 7 points in my eyes (15-4-4=7). And 7 points for a squad with the strategic keyword? I'll take it!

I don't know what you're getting at here, you're spending 15 points to save four.

If you are already running 2 Goz with BC, 4 poins each, by cutting them and adding the Lambda, you end up spending 7 points to get strategic. It's a good trade off but limits where you squads want to be but also means your flotillas can run away and stay alive.

Oh right. You can relay more than once.

Loving Relay - ran a Rieekan Rebel list last night: Independance w/Adar, Yavaris, Bright Hope w/Toryn & BCC and max squad points = VCX x2, Jan, Wedge, Ten Numb, Gold, Nym, & Rogue

Nym triple tap with rerolls via a VCX on turn two was horrific :)

Thinking of swapping out Independance for a Pelta and Corvette B for the extra activation/deployment. Also, swap Wedge & Rogue for Biggs and a YT-1300 will give better Escort protection.

What do people think now, almost a couple months in?

I like the VCX x2, Jan, Wedge, Ten Numb, Gold, Nym, & Rogue above and the Biggs/YT-1300 swap, but I feel that 3 escorts is kinda the minimum to deliver bombers. Is two escorts enough?

Also Double, Triple, Quadruple tapping with wedge or nym is amazingness.

Anyone?

Ive used lambas as runner-chasers in multiple games where normally a ship would have escaped but my lamba allows me to rush 2 bombers away from the main group and chase that ship down and erase it.

I usually put jendon and a lamba in my lists. Maybe a little overkill, but I love the lambda.

I am running around with 5 activations, yavaris, adar talon, 2xVCX, Wedge, Luke, 1 YT-1300, 2 bwings, and Jan.

Rebel Bombers move 2 and 3 etc. I doubt saavy opponents will charge after my carriers into the squadron ball, etc.

As Rebel, I bring one as a sort of tactical slack correction. I always end up engaging squads in medium range of my ships. Relay 1 lets me catch those stragglers or overachievers that went too far or got bogged down.

Strategic also makes my 2xMC80 Command Cruiser build viable again

On 1/5/2017 at 4:27 PM, FourDogsInaHorseSuit said:

I don't know what you're getting at here, you're spending 15 points to save four.

I think he is saying you are going to end up buying more than one boosted coms/or flight commander/or whatever you spend points on to be able to have the flexibility to activate squadrons from a wide position. Relay 2 is the ultimate in flexibility when concerning the ability to activate squadrons. The tactical flexibility of it in a game is well worth 15 points.

Edited by Brikhause