Hello all, wanted to get some oppinions on my second attempt at a Rieekan list.
The idea is all my fighterts are super hard to kill and even then they will most still be around untill the end of the round since 7/8 of them are unique. MC80 and Salvation dish out horrible damage as the attackers or, hopefully, the defenders. I think this list works best if you are second player so there is no bid for first. I played my first version of this list tonight and won by 1 point. We were playing the sensor net scenario.
General Rieekan and his merry men
Faction: Rebel Alliance
Points: 400/400
Commander: General Rieekan
Assault Objective: Station Assault
Defense Objective: Fighter Ambush
Navigation Objective: Sensor Net
MC80 Command Cruiser (106 points)
- Defiance ( 5 points)
- Fighter Coordination Team ( 3 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- skilled first officer
= 126 total ship cost
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Spinal Armament ( 9 points)
= 67 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- General Rieekan ( 30 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 52 total ship cost
GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 33 total ship cost
1 Shara Bey ( 17 points)
1 Ten Numb ( 19 points)
1 Dagger Squadron ( 15 points)
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)
1 Lietenant Blount ( 14 points)
1 Z-95 Headhunter Squadron ( 7 points)
1 Green Squadron ( 12 points)