General Rieekan and all his merry men Mk II

By Jammers, in Star Wars: Armada Fleet Builds

Hello all, wanted to get some oppinions on my second attempt at a Rieekan list.

The idea is all my fighterts are super hard to kill and even then they will most still be around untill the end of the round since 7/8 of them are unique. MC80 and Salvation dish out horrible damage as the attackers or, hopefully, the defenders. I think this list works best if you are second player so there is no bid for first. I played my first version of this list tonight and won by 1 point. We were playing the sensor net scenario.

General Rieekan and his merry men

Faction: Rebel Alliance
Points: 400/400

Commander: General Rieekan

Assault Objective: Station Assault
Defense Objective: Fighter Ambush
Navigation Objective: Sensor Net

MC80 Command Cruiser (106 points)
- Defiance ( 5 points)
- Fighter Coordination Team ( 3 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)

- skilled first officer
= 126 total ship cost

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Spinal Armament ( 9 points)

= 67 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Rieekan ( 30 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 52 total ship cost

GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Bomber Command Center ( 8 points)
= 33 total ship cost

1 Shara Bey ( 17 points)
1 Ten Numb ( 19 points)
1 Dagger Squadron ( 15 points)
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)
1 Lietenant Blount ( 14 points)
1 Z-95 Headhunter Squadron ( 7 points)
1 Green Squadron ( 12 points)

I think this is much better than the last version but has 2 problems:

Only 1 escort for jan and bombers, its not enough for either, let alone both.

Taking salvation vs yavaris is highly questionable.

I think you should swap out salvation for yavaris with fct and flight commander. Drop fct from defiance, and rejigger your aces to have at least 3 escort squads (at least one of them an ace like wedge.)

Defiance with boosted comms is there to activate your anti-squadrons after the scrum starts. It also wants to go last. FCT on Defiance is probably unnecessary and counter-productive.

Edited by sDm

If you are set on the Salvation then I would suggest swapping the Defiance for Liberty.

Also I dont think the squadron loadout punches very hard at ships, esp without Yavaris.

I was thinking the exact same thing in terms of ship punching power. Most anti ship damage is coming from the fleet. I have been trying to ween myself of Yavaris but I think its integral for this type of fleet. I may go back to the drawing board and come back with Mk III version.