Tarkin Hit and run. (a divergence from my normal Imperial lists)

By Englishpete, in Star Wars: Armada Fleet Builds

I was looking at the new LC's and figuring out a way to fight with them and I came up with this. Lot's of command flexibility and improved maneuvers with Tarkin and Nav Teams.

Decent squadron cover as well.

Tarkin's Spikes
Author: Englishpete

Faction: Galactic Empire
Points: 390/400

Commander: Grand Moff Tarkin

Assault Objective: Close-Range Intel Scan
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory

[ flagship ] Arquitens-class Command Cruiser (59 points)
- Grand Moff Tarkin ( 38 points)
- Admiral Montferrat ( 5 points)
- Nav Team ( 4 points)
- Dual Turbolaser Turrets ( 5 points)
= 111 total ship cost

Arquitens-class Command Cruiser (59 points)
- Nav Team ( 4 points)
- Dual Turbolaser Turrets ( 5 points)
= 68 total ship cost

Arquitens-class Command Cruiser (59 points)
- Nav Team ( 4 points)
- Dual Turbolaser Turrets ( 5 points)
= 68 total ship cost

Arquitens-class Command Cruiser (59 points)
- Nav Team ( 4 points)
- Dual Turbolaser Turrets ( 5 points)
= 68 total ship cost

1 Morna Kee ( 27 points)
3 Aggressor Assault Fighters ( 48 points)

I doubt very much that Governor Tarkin would be standing on the bridge of a Light cruiser. I'm sure it would be the bridge of the "Executrix".

He did have Carrion Spike, a dedicated LC, at one time.