Adeptus Ministorum background grants the character the following ability: When spending a fate point to get +10 to a roll, character gets +20 instead.
So it makes the least useful way to spend a FP into a slightly better but still least useful way to spend a FP. I see how it could be better than a reroll if your target number is less than 20. I also see how it could be useful when you have a really important roll and you can spend a FP to get +20 and then spend another to reroll at +20 on a failure.
In sum, it seems that the ability is only useful when either 1) you are starting with abysmal initial chances of success; or 2) you decide before rolling that success is so important that you are totally willing to spend two FP to achieve success. This doesn't sit well with me mechanically.
Several other backgrounds have pretty lousy benefits that are only going to be worth their salt in certain types of campaigns (rogue trader fleet, heretek), but Administratum, AdMech, and Sororitas have pretty amazing benefits while Exorcised, IG, Telepathica, Arbites, mutant, and Imp Navy have useful abilities that could even be great or amazing abilities depending on the build of the character. I'm not sure what to think of Outcast. Seems like it could be useful, but in the five months of playing DH2 on a weekly basis, none of the characters in my game have acquired enough fatigue to penalize a stat let alone fall unconscious from fatigue.
Does anyone have any suggestions for a house rule replacement benefit that is more in line with the second (middle) tier of background benefits? I am definitely not looking for anything supercharged.
My ideas so far:
- Keep as is, but additionally when using a FP to add an additional DoS to a successful test, instead add two DoS.
- when spending a FP to reroll a test, gain +10 bonus on the reroll.
- Reduce DoF on any failed test by two, minimum one.
- Radiant Presence- friendly persons within 20m gain +10 to Willpower tests to resist fear, pinning, and intimidation. Does not affect teh character possessing the ability.
edit: it later occurred to me that getting a +20 to a roll is pretty great use of a fate point if performing a full auto ranged attack or lightning attack (especially with blade master). Maybe it doesn't need changing at all but I am still open to any suggestions.
Edited by gorthano