Selacious B. Crumb

By cuberner, in Star Wars: Imperial Assault

Cam companions use abilities from command cards? Rules say no abilities from Item, Class, or crate cards. For example Selacious is a Brawler, can he use Brawler abilities on a command card?

Automatic damage with an action, and one damage to each figure he moves to be adjacent to, right? So he could go flying into a swarm of stormies and do a damage to all in one shot. Worth it for one point?

Command cards apply to figures primarily. I would say not as companions are not figures.

The rules state above the bullet points in the bespin companion rules that companions are "support FIGURES" and have a "figure cost of 0". They are figures, and there is no point to putting brawler on him if he was not able use the brawler cards.

To answer the question directly: yes, he can use command cards.

I was already thinking Crumb's grisly contest ;)

That and since he's an attachment, when he dies the opponent doesn't get the one victory point for his deployment card until whoever he was attached to dies right? (Unless going against a jabba who would get his bonus vp right away for killing a figure).

Edit: jump jets attack crumb!

Edited by Masterchiefspiff

He only damages figures in the same space as him, not adjacent to him (that's his action).

With movement speed of 3, it will be pretty hard to actually do much useful with him before he dies.

Companions are definitely figures and can definitely use command cards.

He only damages figures in the same space as him, not adjacent to him (that's his action).

With movement speed of 3, it will be pretty hard to actually do much useful with him before he dies.

Companions are definitely figures and can definitely use command cards.

Just double move him and let his innate ability do the damage.

If you're already starting on top of someone and there are 3 guys lined up in a row, then that is 4 damage.

Odds of that actually happening and the other person not just blasting him to bits? Probably pretty low, but depends on what else you're throwing at your opponent I guess.

He does heave 6 health though.... that's not insignificant. It's going to take at least 2 eStormtrooper attacks to kill him.

The speed 3 is a bigger restriction, but I think if you throw in some brawler cards it could be pretty funny. And you can use movement boosting cards

BTW, jump jets doesn't work as that's a "place" not a move. You basically teleport 5 spaces away, you don't exit and enter each space on the way.

Also, do companions need to spend additional movement points to enter spaces with hostile figures on them?

The rules say:

"A companion does not block line of sight, and a hostile figure does not spend one additional movement point to enter a space containing a companion.

A companion can end its movement in a space containing another figure, and another figure can end its movement in a space containing a companion."

But that only mentions that hostile figures are not blocked by companions... it doesn't mention if companions still need to pay the extra movement points.

I would assume no, but I can't find it explicitly written anywhere.

Companions are exactly like every other figure, except for the rules listed.

So yes, they must spend additional movement to enter hostile figure's spaces.

well that makes him even harder to use.... I'll still test him out but it doesn't sounds like he's going to be overly competitive.

He is going to work best in a list that gets up close and personal quick and gives the opponent lots of more important targets to shoot at.

I was thinking jump jets to get him farther than your opponent thinks he should be able to get. Then you can either move to get where you want and do a damage. Or land on, without doing damage apparently, but still use scratch because you're adjacent even under the figure. And then grisly contest isn't an action. So jump jets for a surprise three damage from out of normal range. Urgency could do a surprise four in the right circumstances from the same range. Though jump jets could let you bypass any figures or extra movement costs to get to the figure you want to nuke.

Note that hostile figures do not need to pay extra movement cost to enter a space with a companion.

But a companion still has to pay extra movement cost to enter a space with a non-companion hostile figure.

Edit: ah, already covered by DTDanix.

Edited by a1bert

Just being able to eat 1 or 2 attacks in a tournament game can be pretty significant. If he gets ignored, he'll do unmitigated damage which makes ignoring him a dangerous prospect. For 1 point that is probably already being tied to Jabba, he seems like an easy fit that can have a decent impact.

I wonder if using him with Boba would be good/great. It's still easy to kill Salacious, however, getting the point from him, is going to be really rough. Does mean Boba doesn't have any other upgrade though.

My games (so far, and I haven't logged many) with Jabba have mostly left him untouched, though I play with a one-hour timer and don't go to points. I leave him in a remote corner and give the opponent plenty to focus on. I did have a rancor come back and try an attack at him, but he turned his attention elsewhere before killing Jabba. I plan on trying Salacious out and putting him on Jabba. He may not be worth the point, but I agree that eating two attacks (when I'm advancing with Bossk and Shyla and Vinto), will prove significant.

-ryanjamal

My games (so far, and I haven't logged many) with Jabba have mostly left him untouched, though I play with a one-hour timer and don't go to points. I leave him in a remote corner and give the opponent plenty to focus on. I did have a rancor come back and try an attack at him, but he turned his attention elsewhere before killing Jabba. I plan on trying Salacious out and putting him on Jabba. He may not be worth the point, but I agree that eating two attacks (when I'm advancing with Bossk and Shyla and Vinto), will prove significant.

-ryanjamal

This sounds like a cool list! What's the full list, because by my math you've mentioned 27 points.

Thanks! I haven't tested it much, but it's fun, especially with the new hunter cards! This full list is

Jabba 6

Shyla 8

Bossk 8

HKs 8

Vinto 5

Greedo 4

Salacious 1

I should probably drop either Shyla or Bossk for Gamorreans or something to increase the figure count, but I'm liking having both of them for now.

-ryanjamal

I think they can work well together as an Assassin team to move and then murder a valuable leader piece like Luke, Leia, Gideon, or Blaise while HKs and Vinto pepper them from the back lines.

I do have the HKs hang back, but Vinto sort of has to move up with them as well to be within three of multiple figures for his ability, though I try to pull him back as far as I can.

-ryanjamal

I'm planning on a similar list but swapping Greedo for hired guns so I can grab objectives and terminals while the other trio and HKs focus on killing stuff.

I'm worried it's not enough bodies (i usually play troopers) but there's lots of potential here.

The thought of using Selacious B Crumb with Grizzly Contest is too hilarious to pass up.

Slightly off topic, but this little monkey's name reminds me a little bit of another guy from last year that went by three names:

david-pumpkins-700x525.jpg

David S Pumpkins!

This little monkey's name reminds me how terrible George Lucas was at naming things. Really George? Your seafood people are called the Mon Calamari? And your lead Ewok needs a surname and a middle initial? Nice work.

Edited by ibsh

This little monkey's name reminds me how terrible George Lucas was at naming things. Really George? Your seafood people are called the Mon Calamari? And your lead Ewok needs a surname and a middle initial? Nice work.

Pretty sure these were not from Lucas. I imagine ILM came up with a lot of the names themselves for fun/reference, and then Kenner went from there.

This little monkey's name reminds me how terrible George Lucas was at naming things. Really George? Your seafood people are called the Mon Calamari? And your lead Ewok needs a surname and a middle initial? Nice work.

Pretty sure these were not from Lucas. I imagine ILM came up with a lot of the names themselves for fun/reference, and then Kenner went from there.

Same reason the A-wing and B-wing got their names, they were originally called A fighter and B fighter during development.

Edited by Animewarsdude