Getting back into Armada, could use critique on my Imperial Fighterball List

By DoctorHam, in Star Wars: Armada Fleet Builds

Hey! So while I've had Armada since the game came out, I haven't really played much since last year's Store Championship. In total, I think I've played one game with an Interdictor, so I basically have no experience with anything past Wave 2. So I wanted to throw together a list that had things I love (ISDs, Defenders) and a bunch of new stuff. I admit I'd seen this skeleton somewhere while browsing: a fighter-heavy list with an ISD I, a single Light Cruiser, and two Gozantis, so I kinda ran with that idea, trying deliberately to avoid the Rhymerball.

I came up with this, and I'm wondering if I'm on the right track, especially with some of my upgrades. I feel pretty good about the Centicore title and Tua on the ISD, but I'm not completely convinced that my fighter compliment will work out. I also kinda went nuts on the squadron-based upgrades for the ISD, and I'm not completely convinced that's a good way to go. I'd sincerely appreciate y'all's thoughts on this one. Thanks!

Link to the list on ArmadaWarlords

TIE Testing Grounds

Faction: Galactic Empire

Points: 399/400

Commander: Moff Jerjerrod

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Salvage Run

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Moff Jerjerrod ( 23 points)
- Minister Tua ( 2 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
= 151 total ship cost

Arquitens-class Command Cruiser (59 points)
- Centicore ( 3 points)
- Reinforced Blast Doors ( 5 points)
= 67 total ship cost

Gozanti-class Cruisers (23 points)
- Chart Officer ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Chart Officer ( 2 points)
= 25 total ship cost

1 Maarek Steele ( 21 points)
3 TIE Defender Squadrons ( 48 points)
3 TIE Phantom Squadrons ( 42 points)
1 Colonel Jendon ( 20 points)

Edited by DoctorHam

On paper, your list looks rather decent. A 4 ship Imperial list, capped off by a high damage squadron section. However, upon closer inspection, your fighter wing needs some work. Right now, the meta is overloaded with high activation rebel fleets with bomber command and tons of bombers and HWK's for Intel to stop enemy squadrons from delaying those bombers from attacking ships. You need a way to counter that. If you have a good plan for that, good, if not, rethink your list.

On paper, your list looks rather decent. A 4 ship Imperial list, capped off by a high damage squadron section. However, upon closer inspection, your fighter wing needs some work. Right now, the meta is overloaded with high activation rebel fleets with bomber command and tons of bombers and HWK's for Intel to stop enemy squadrons from delaying those bombers from attacking ships. You need a way to counter that. If you have a good plan for that, good, if not, rethink your list.

Gotcha. I definitely don't have a plan for balls like that. Would it be enough to focus-fire the HWKs, or do you think I need a completely different fighter compliment? One alternative to the Phantoms I was looking at was a bunch of Saber-Squadron Interceptors.

EDIT: Well... disregard the Saber Swarm, I totally missed that those were unique. I was in an X-Wing mindset, and saw a generic squadron name, hah.

Edited by DoctorHam