Strategic and Jamming Barrier

By Parkdaddy, in Star Wars: Armada

When Jamming Barrier was first revealed, my initial thought was, "that'll never see play." But then Strategic dropped and I thought, "MSUs will love this." Here's why

For 30 points, you get 2 strategic squadrons (or really tiny ships/shuttles?). You get to deploy the Barrier after fleets are deployed (and in CC, this will happen after the first player spynet tokens), so you can shield your ships from any big front arcs to begin with, and they are shielded from you.

This is where it gets good: your opponent activates first and shoots at 50% firepower (barring all add effects, like Ackbar and CF), then moves forward, closer to the Barrier, but still keeping it between ships. You activate a shuttle with a squad command on a flotilla and move one of the tokens so that it no longer obstructs your shots. You activate and shoot at 100%. Then, whether by squad command or in the squad phase (Or from the same ship after moving if you're using flight commander), the second VCX moves the Barrier back into place.

You could also do ridiculous things like stretching the Barrier across the entire mat. The possibilities are limited...

It'd be a headache to master at first, but what do y'all think?

It gets even better. Fling the VCX's wide, pulling the endpoints of the barrier with them, away from the engagement. Activate them from across the map with anything (Relay). Zero threat to the VCX, 100% effectiveness. Trololololol!

It gets even better. Fling the VCX's wide, pulling the endpoints of the barrier with them, away from the engagement. Activate them from across the map with anything (Relay). Zero threat to the VCX, 100% effectiveness. Trololololol!

I told Caldias to run MC30s with them. Take half fire power while charging your target, running through the barrier and dealing your full attack, and getting away before you die.

It gets even better. Fling the VCX's wide, pulling the endpoints of the barrier with them, away from the engagement. Activate them from across the map with anything (Relay). Zero threat to the VCX, 100% effectiveness. Trololololol!

I told Caldias to run MC30s with them. Take half fire power while charging your target, running through the barrier and dealing your full attack, and getting away before you die.

Oh, I assumed he already was. ;)

It gets even better. Fling the VCX's wide, pulling the endpoints of the barrier with them, away from the engagement. Activate them from across the map with anything (Relay). Zero threat to the VCX, 100% effectiveness. Trololololol!

That's ridiculous. Pardon me while I go vent on the state of armada

See, this kind of nonsense is why I read the forums, because I would never have thought of that and it's brilliant....Now how to fit more Lambdas in my list...

Had the same thoughts, haven't had the chance to play with this yet although its on my list. Love the idea on paper.

So many ways to use Jamming Barrier.

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How long could this work for? Just the opening salvos? It's still pretty cool though.

How long could this work for? Just the opening salvos? It's still pretty cool though.

I would run it such that the opening salvo largely is the game. Charge in four shrimp, explode them all over the everything, and gtfo.

How long could this work for? Just the opening salvos? It's still pretty cool though.

I would run it such that the opening salvo largely is the game. Charge in four shrimp, explode them all over the everything, and gtfo.

If you get a hole in your jamming barrier or reuse it, it will lose effectiveness.

Edited by Church14

It is a really good idea, but you have to have in mind that if your opponent chooses that objetive instead of the other two could be because it plays well for him as maybe he also has squadrons with Strategic and as he will have initiative, will be able to change the barrier first.

If he doesn't have those kind of squadrons, he may be aware of the potential you have with your strategic squadrons and pick another objective,

Edited by Lemmiwinks86

while ive yet to do this particular objective i can attest Strategic is nuts. My VCX's have won me so many games without firing a shot lol. Ripping tokens right out from under my opponent's ship is hilarious, or throwing mines in their pathway.

Jamming Barrier is the yellow objective i usually take, but nobody picks it lol. Gee i wonder why....*glances at pair of VCX*

Fighter control teams

I mean, come on, you guys are tame

Fighter control teams

I mean, come on, you guys are tame

*coordination

Fighter control teams

I mean, come on, you guys are tame

It's good in theory, but once it gets engaged it stops working.

I tried this with Lambda Shuttles last week. It was my first game with the new objectives. The idea is really good on paper(or in my head), but implementing can be tough. Maybe it was my lack of practice with it, but the barrier benefitted my opponent more than me.

That said, Strategic is a very powerful ability that can work with a lot of objectives. I'm really excited to try it with Targeting Beacons, if I ever get an opponent foolish enough to pick that.

I honestly think strategic will be very good early but lose potency as players adjust to it. Making sure to either place tokens where the squads won't want to get to or using it to set up a fighter ambush.

I honestly think strategic will be very good early but lose potency as players adjust to it. Making sure to either place tokens where the squads won't want to get to or using it to set up a fighter ambush.

I consider Strategic the new Intel. Crazy good and annoying to deal with, but people will figure it out.