Dancing Imperial tournament list. Feedback requested!

By Nickvr628, in Star Wars: Armada Fleet Builds

Dancing Destroyers

Faction: Galactic Empire

Points: 389/400

Commander: Moff Jerjerrod

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Interdictor-class Combat Refit (93 points)
- Moff Jerjerrod ( 23 points)
- G7-X Grav Well Projector ( 2 points)
= 118 total ship cost

Victory I-Class Star Destroyer (73 points)
= 73 total ship cost

Victory I-Class Star Destroyer (73 points)
= 73 total ship cost

Gladiator I-Class Star Destroyer (56 points)
= 56 total ship cost

Raider-I Class Corvette (44 points)

= 44 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

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A high activation imperial fleet with a 11 point bid for first and, with Jerjerrod, great maneuverability. The interdictor restricts the enemy fleet further by locking down 3/8s of the board for deployment, allowing my fleet to eliminate them with my massive front arcs that can make 90 degree turns.

I am torn between Jerjerrod and Motti. Both are inexpensive and provide good benefits, but I feel the Jerjerrod improves the vics and interdictor more than Motti does. I would either be spamming navigate commands with Jer, or spamming engineering commands with Motti.

As for the lack of squadrons, our local meta is squadron light and the raider will be able to help out against the enemy squadron. Also the Gonzati and Interdictor have reasonable AS-firepower.

Edited by Nickvr628

In terms of your local meta, are people generally running lists that are stripped of upgrades? I'd suggest fewer ships and more upgrades. They enhance the purpose of the ships and the role they play on the board.

In my local meta people tend to run 3 super upgraded ships (like a 211 point mega ISD-II one person tends to deploy) so I was thinking about challenging that with a high activation fleet with a good bid for first. His mega ISD can only do two shots per turn, so forcing him to pick from 6 different targets may help me bring it down.

So the list has to be seen in the context of countering specific lists :)

What about running a bomber heavy fleet? Or is it the intention of your group to keep the amount of fighters to a minimum?

If they are running a token fighter screen you might find a rhymerball to be useful - activated by a single VSD-1. This in itself would prove a considerable threat. Then you could use a roided GSD (Demolisher with Ordnance experts, engine techs and assault proton torpedoes) to flank his huge ships - which would hopefully also force him to make difficult decisions. A transport with BC and Arquitens would give you more activations than your enemy.

Here is just thought:

http://armadawarlords.hivelabs.solutions/view_list.php?token=64293&key=e8b53a85407957b5945b749996eef915

However, you could also just give your own list a try and report back how it goes :D Who knows, it might just work :)

Edited by Hawkwing