CC is step in the right direction. In fact the limit on upgrades in the looks like a fix is starting to happen. But the small ship fighter dominance is not good.Armada is not nearly as meta as X-Wing is. I don't say that as a biased Armada player, I say that as someone who really wanted to get into X-Wing once upon a time a couple months ago. Here's the difference in Armada you can build a list however you want and typically you can pull through. You really like a particular way a ship looks you go for it. Obviously there are more optimal fleet lists and ship combinations for the most efficient synergy but typically you have a wide range to pull from. You really like Rebel Transports, theres a way to make that work. In X-Wing it seems that if you want to be competitive you have to pick specific ships.
This is most evident anytime new players ask in the respective forums what to get. In Armada the answer is typically, get a few squadron packs and then whatever you like the look of. X-Wing its always very specific. Get the Imperial Aces then the Tie Advance expansion and so on. If you really like the way a certain ship looks and its not a part of the meta well good luck ever playing that ship!
myself i respectefuly disagree and i explain why.
lets say i want to use a VSD because i like the model. the VSD indeed is a bad ship; but upgrade cards are SO IMPORTANT in this game, that i can pick meta-relevant upgrade cards and make it awesome. do carriers rule this meta? sure, flight controllers and expanded hangar bay are awesome. do gunships rule the meta? again tons of gunship-oriented upgrades.
if upgrades were not more important than ship choices, then the bad ships would never se play. w would be seeing models be useless and stay on the shelf as in x-wing (and most other games).

