CC: Hyperlane Raid Question

By Paindemic, in Star Wars: Armada

Hey all,

A friend and I tried out the Rebel raid, just to see how it worked playing the long direction, and how effective our fleets are. Anyway, long story short, what's to stop the Imperial player from just turtling on his side of the map with any small ships/squadrons he has shielded behind his star destroyers? He would win and gain the defensive resources by default. Maybe I'm missing something, but it doesn't seem like a well-designed mission. The Imperial special assault, on the other hand, forces the Rebel player to defend the stations, and therefore actually fight.

If anybody knows something to make this assault better, please say so, otherwise I'm going to suggest a house rule that no one gets resources from ties. Thanks!

We did a test run of it as well. Overall I liked it. But I had the same questions.

If they're going to turtle. Just attack them such that you kill like a single squad on turn six for a win. Or let them take a measly 40 resources. They have to split it anyway.

It is a very difficult objective, for both the reasons above, and very little room to maneuver. That said if he charges with his SDS, you might not be any better off. I tried that, it was fun. Rebel player didn't think so or suspect it.

Edited by Darthain

Thanks for the responses, guys. We also realized we messed up the deployment. With the larger deployment zone, actually seeing action in this objective is much more likely.

Thanks for the responses, guys. We also realized we messed up the deployment. With the larger deployment zone, actually seeing action in this objective is much more likely.

Can you clarify? I played that mission yesterday but I don't see anything about larger deployment zones other than to use the 3 foot table edges. http://starwars-armada.wikia.com/wiki/Hyperlane_Raid This links to the wiki entry on the objective with a deployment diagram in it. After reading the objective, my interpretation on the deployment matched this exactly, so I am curious what you mean by 'larger deployment zone(s)'.

Thanks for the responses, guys. We also realized we messed up the deployment. With the larger deployment zone, actually seeing action in this objective is much more likely.

Can you clarify? I played that mission yesterday but I don't see anything about larger deployment zones other than to use the 3 foot table edges. http://starwars-armada.wikia.com/wiki/Hyperlane_Raid This links to the wiki entry on the objective with a deployment diagram in it. After reading the objective, my interpretation on the deployment matched this exactly, so I am curious what you mean by 'larger deployment zone(s)'.

Check the CC rule book p2 (Short Player Edged Setup​) and p3 (​Short Player Edges Diagram​). That should clear things up. :)

Though really, they should have put it on the card. I guess they just ran out of space.

Thanks for the responses, guys. We also realized we messed up the deployment. With the larger deployment zone, actually seeing action in this objective is much more likely.

Can you clarify? I played that mission yesterday but I don't see anything about larger deployment zones other than to use the 3 foot table edges. http://starwars-armada.wikia.com/wiki/Hyperlane_Raid This links to the wiki entry on the objective with a deployment diagram in it. After reading the objective, my interpretation on the deployment matched this exactly, so I am curious what you mean by 'larger deployment zone(s)'.

Check the CC rule book p2 (Short Player Edged Setup​) and p3 (​Short Player Edges Diagram​). That should clear things up. :)

Though really, they should have put it on the card. I guess they just ran out of space.

The special assaults are effectively just mirrors of blockade run and station assault but with the resource element added. They have the setup wording on blockade run, but for whatever reason they omitted it from the green objective.