Hey all,
A friend and I tried out the Rebel raid, just to see how it worked playing the long direction, and how effective our fleets are. Anyway, long story short, what's to stop the Imperial player from just turtling on his side of the map with any small ships/squadrons he has shielded behind his star destroyers? He would win and gain the defensive resources by default. Maybe I'm missing something, but it doesn't seem like a well-designed mission. The Imperial special assault, on the other hand, forces the Rebel player to defend the stations, and therefore actually fight.
If anybody knows something to make this assault better, please say so, otherwise I'm going to suggest a house rule that no one gets resources from ties. Thanks!