Hi everyone so as my topic says new to Armada I love Star Wars as I'm sure we all do I'm 42 wanted to get into a game with a great Star Wars feel so between X Wing and Armada choose Armada so I bought a Core set along with ISD expansion, Home One, Interdictor and several others I tried playing with Core set no squadrons I'm really excited to play my wife wants to but we are so confused on the rules I feel like I have setup down and deployment but I'm really struggling with the dice and firing and reading and understanding the upgrade cards ouch if there is a possible lame man approach that would be appreciated thank you for any help
New to Armada
This is a way too general statement. Yes, Armada is complex, but you have to be more specific than this so we can help.
The whole firing-defending-damage cycle works as this (simplified):
1. Meausre arc, LoS and range. Here is a great explanation: https://community.fantasyflightgames.com/topic/151598-rules-answers-arc-line-of-sight-diagrams/page-7
2. Collect the attack dies you can roll. This is the first time upgrade may come in as some cards add or remove dices from your attack pool (Admiral Ackbar, General Craken, Expanded Launchers etc).
3. Roll your dices. Also check if you have any upgrade card that allows you to reroll, to exchange, or change dices (Admiral Screed, Veteran Gunners, Ordnance Experts, Turbolaser Reroute Circuits etc.).
4. With Accuracy rolls block the use of some of the defender's defense tokens.
5. The target spends defense tokens. He may also use certain upgrade cards to mitigate or further reduce the damage (Mon Mothma, Major Derlin, Electronic Countermesures etc.).
6. Assess damage and check if there are any unblocked critical hits. if there is one critical hit in the rolled dices and the damage is not reduced to 0 and the defender's hull is damaged, the first damage is faceup. Also check if some cards modify the cards (XX-9, Assault Proton Torpedos etc.)
Also, wrong thread
I definitely recommend throttling your excitement and playing the Learning Scenario in the Core Set verbatim. Run it multiple times and be sure to switch factions in between. It's actually a fantastic asset starting out and will help a lot. I wanted to dive right in, as well. The data was fairly overwhelming. Once I trimmed the fat down to the barebones minimum with the Learning Scenario, me, my wife, and her coworker were playing in no time (and neither one of them are gamers at all).
Be patient with it and don't try to rush it. If that first Learning Scenario takes you 3 hours while you go back and look up rules, that's what it takes. The good news is that the next one will take 2.5 hours. The one after that will take 2 hrs and so on until you're knocking out a full learning scenario in 45 minutes.
Once you've got a solid feel for the game, then worry about adding things like objectives and upgrade cards and fleet building. When you get to that point, this is the best asset to have:
http://armadawarlords.hivelabs.solutions/
Thank you guys for the response I am learning and really excited but definitely taking it slow I think is definitely a great suggestion
I definitely recommend throttling your excitement and playing the Learning Scenario in the Core Set verbatim. Run it multiple times and be sure to switch factions in between. It's actually a fantastic asset starting out and will help a lot. .......The data was fairly overwhelming.
This.
I don't know much at all; I'm new to it as well. X-Wing is my history and I love it; got into this game due to extra fun circumstances (won the Core set). I have set up and played the Learning Scenario a few times and I'm still doing it to really get a handle on it (muscle memory I guess). It's really fun, and I'm looking forward to layering in the additional components and their complexities.