Here's a fleet I'm contemplating for CC. We'll be playing 2 fleets each and my other fleet will be a carrier / bomber fleet with lots of Tie Defenders, but this one is supposed to be a heavy hitting finisher / retreat prevention group.
The idea is to use Gonzo to spam engineering tokens for the ISD if necessary, coupled with the Interdictor's projections experts (with Wulf to rejuvenate the engineering tokens), whereas the raider provides support against squadrons with the Demolisher as the flanker.
This is what I am striving toward. Naturally, the initial 400 point fleet will be without all the fancy upgrades. ![]()
Vader's Fist
Author: Hamanu
Faction: Galactic Empire
Points: 495/500
Commander: Darth Vader
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Darth Vader ( 36 points)
- Intel Officer ( 7 points)
- Sensor Team ( 5 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
= 192 total ship cost
Interdictor-class Suppression Refit (90 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Phylon Q7 Tractor Beams ( 6 points)
- SW 7 Ion Batteries ( 5 points)
- G7-X Grav Well Projector ( 2 points)
- Targeting Scrambler ( 5 points)
= 124 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 79 total ship cost
Raider-I Class Corvette (44 points)
- Flechette Torpedoes ( 3 points)
= 47 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Comms Net ( 2 points)
= 29 total ship cost
3 TIE Fighter Squadrons ( 24 points)
Card view link
Fleet created with Armada Warlords
Edited by Hamanu1