Rebel CC: Saber Fleet

By TheToad, in Star Wars: Armada Fleet Builds

Saber fleet

Commander: Sato

Objectives:

Precision strike

Dangerous territory

Hyperspace assault

Initial cost: 397

Flagship: Pelta-class Command ship: 60

-all fighters follow me: 5

-Commander Sato: 32

Initial ship cost: 97

Ship 2: Nebulon support: 51

-Salvation: 7

Initial ship cost: 58

Ship 3: Mc30 torpedo frigate: 63

-Assault proton torpedoes: 5

Initial ship cost: 68

Ship 4: Mc30 torpedo frigate: 63

-Assault proton torpedoes: 5

Initial ship cost: 68

Ship 5: GR-75 transport: 18

-expanded hangar bay: 5

Initial ship cost: 23

Initial squadrons: 83

X-wing (2)

E-wing (2)

Y-wing

Nora Wexley

This is a list I've been working on for CC. This fleets purpose in the campaign is to do hyperlane assaults and destroy vital imperial ships that are scarred. As the campaign progresses I intend to add another transport (both will have expanded hangars and bomber command center) to push three more squads (one each X,Y, and E). Both 30s will get ordinance experts. The salvation will get slaved turrets. And the pelta will get raymus and boosted comms.

With no source of Intel, you're at risk of getting your fighters pinned and losing Sato's benefit. How do you plan to deal with fighters?

If flown right intel won't be needed, the x's pin down enemy fighters the e's set up a picket screen (behind the x's) and the y's slip past. I know there's a big if there but I don't intend for my fighters to fly In one big ball but smaller groups so they're harder to pin down

I like the idea and would love to hear if you pull it off. It's too bold for me as I know that I'd end up getting my own fighters lived in engagement against an enemy using Intel properly.

I think leaving Ordnance Experts off the MC30s is giving up way too much damage and consistency.

I would turn the Salvation into another GR75, an OE on each MC30, and then put the rest in to more squads. You really want to make sure you have lots of squads, or Sato will end up being 32 dead points in your list.

I think leaving Ordnance Experts off the MC30s is giving up way too much damage and consistency.

I would turn the Salvation into another GR75, an OE on each MC30, and then put the rest in to more squads. You really want to make sure you have lots of squads, or Sato will end up being 32 dead points in your list.

The list shows the initial fleet at 400 points (this is a CC fleet) after the first round I will add OEs to both mc30s, add another flotilla and more squadrons