What happens if Hypochondria is in play and I put 1 damage on an asset.I take 1 horror or not(technically is not me taking the damage)?
Edited by Veve7Hypochondria
According to a reply in one of the other hypochondria threads, an asset taking damage is the same as your character taking damage. https://community.fantasyflightgames.com/topic/238112-hypochondria-and-psychosis-at-the-same-time/?p=2564882
Edit for spelling correction.
Edited by steves71What happens if Hypochondria is in play and I put 1 damage on an asset.I take 1 horror or not(technically is not me taking the damage)?
Technically, it is you taking the damage. The steps of being dealt damage are (1) assigning the damage and then (2) applying the damage. So even if your good friend Beat Cop has the damage assigned and applied to them, you still are the one who took the damage.
Edited by SuperMarinoDealing Damage/Horror
There are two types of afflictions that may beset an investigator in the game: damage and horror. Damage afflicts an investigator's health, and horror afflicts an investigator's sanity.
When an investigator or enemy is dealt damage and/or horror, follow these steps, in order:
1. Assign Damage/Horror: Determine the amount of damage and/or horror being dealt. Place damage and/or horror tokens equal to the amount of damage and horror being dealt next to the cards that will be taking the damage/horror.
- When an investigator is dealt damage or horror, that investigator may assign it to eligible asset cards he or she controls. To be eligible, an asset card must have health in order to be assigned damage, and it must have sanity in order to be assigned horror.
- An asset cannot be assigned damage beyond the amount of damage it would take to defeat the card, and cannot be assigned horror beyond the amount of horror it would take to defeat the card.
- All damage/horror that cannot be assigned to an asset must be assigned to the investigator.
2. Apply Damage/Horror: Any assigned damage/horror that has not been prevented is now placed on each card to which it has been assigned, simultaneously. If no damage/horror is applied in this step, no damage/horror has been successfully dealt.
- Abilities that prevent, reduce, or reassign damage and/or horror that is being dealt are resolved between steps 1 and 2.
- After applying damage/horror, if an investigator has damage equal to or higher than his or her health or horror equal to or higher than his or her sanity, he or she is defeated. When an investigator is defeated, he or she is eliminated from the scenario (see "Elimination" on page 10).
- After applying damage/horror, if an enemy has damage equal to or higher than its health, it is defeated and placed in the encounter discard pile (or in its owner's discard pile if it is a weakness).
- After applying damage/horror, if an asset has damage equal to or higher than its health or horror equal to or higher than its sanity, it is defeated and placed in its owner's discard pile.