Imperial List construction

By Raven19528, in X-Wing Squad Lists

Starting this to see if I can get help with the majority of a list. I know I want to include this:

Zeta Leader 20

Wired 1

Weapons Guidance 2

Twin Ion Mk II 1

24 points, leaving a lot to work with. I have at least one of most Imperial ships (no interceptors ATM, they're still staying cool in Alaska) but I don't have the new TIE Striker or Imperial Vets. I also don't have the Decimator. I have a pretty good collection going of other ships, so I should be able to support most upgrades.

I like the consistent damage output of the TIE, and would love if the other ships were consistent in what they do too. The list doesn't need to be top tier competitive, just as long as its fun to play, I may take it to a local tournament or something.

Thoughts?

So how about this?

"Echo" — TIE Phantom 30

Veteran Instincts 1

Fire-Control System 2

Intelligence Agent 1

Advanced Cloaking Device 4

Ship Total: 38

Darth Vader — TIE Advanced 29

Lone Wolf 2

Advanced Targeting Computer 1

Engine Upgrade 4

TIE/x1 0

Ship Total: 36

"Zeta Leader" — TIE/fo Fighter 20

Wired 1

Weapons Guidance 2

Twin Ion Engine Mk. II 1

Ship Total: 24

Echo may be the most inconsistent of the bunch, but hopefully the FCS makes a difference there. I don't have Agent Kallus, and honestly have found that Intel Agent on her is very helpful with her crazy decloak shenanigans.

Eh go wild go TIE's

"Zeta Leader" — TIE/fo Fighter 20

Wired 1

Weapons Guidance 2

Twin Ion Engine Mk. II 1

Ship Total: 24

"Youngster" — TIE Fighter 15

Marksmanship 3

Ship Total: 18

Black Squadron Pilot — TIE Fighter 14

Crack Shot 1

Ship Total: 15

Black Squadron Pilot — TIE Fighter 14

Crack Shot 1

Ship Total: 15

"Wampa" — TIE Fighter 14

Ship Total: 14

Academy Pilot — TIE Fighter 12

Ship Total: 12