The Dungeons of Cirith Gurat

By Gizlivadi, in The Lord of the Rings: The Card Game

Nine weeks on the boat.

On 11/23/2017 at 1:02 PM, Seastan said:
Thank you! I agree, really cool pack!
No guarantee on the accuracy of these translations:

Name: Knight of Dale
Type: Ally
Sphere: Leadership
Cost: 4
Traits: Dale, warrior
Will: 2.
Attack: 2
Defense: 1
HP: 3
Text: "Action: Spend 1 Leadership Resource to ready the Dale Knight (limit: 1 time per turn). [Valor] Action: Ready the Dale Knight (limit: 1 time per turn).

Title: Knight of the Riddermark
Type: Ally
Sphere: Tactics
Cost: 2
Traits: Rohan, Warrior
Will: 0
Attack: 2
Defense: 0
HP: 2
Text: "Response: When the Knight of the Riddermark is declared as an attacker, he gains +2 attack for that attack. At the end of this attack, discard the Knight of the Riddermark"

Title: Survivor of Eregion
Type: Ally
Sphere: Spirit
Cost: 2
Traits: noldor
Will: 1
Attack: 1
Defense: 1
HP: 3
Text: "As long as you do not have cards in your hand, the Eregion survivor gains +1 willpower, +1 attack and +1 defense."

Title: Leaflock (unique)
Type: Ally
Sphere: Lore
Cost: 3
Traits: Ent
Will: 0
Attack: 2
Defense: 2
HP: 3
Text: Can not have restricted attachments. This card comes into play exhausted. Leaflock gets + 1 willpower for each injured Ent you control (limit: + 4 willpower).

Name: Diligent Noble
Type: attachment
Sphere: Leadership
Cost: 1
Traits: Skill
Text: "Attach this card to 1 hero (limit: 1 per hero). This one wins the "noble" trait. Response: When you play noble diligent of your hand, draw a card.


Title: Legacy Blade
Type: attachment
Sphere: Lore
Cost: 0
Traits: object, weapon.
Text: "Attach this card to a hero. Restricted. This player gains + 1 attack for each side quest in the victory display (limit: +3 attack).

Title: Tough Defense
Type: event
Sphere: Tactics
Cost: 3
Text: "Combat action: deal 3 damage to a non-unique enemy engaged with you. Valor Combat action: Discard a non-unique enemy engaged with you."


Title: Heir of Earendil
Type: event
Sphere: Spirit
Cost: 1
Text: "You can only play this card if you control a unique character with the noldor trait and another unique character with the dunedain trait. Action: Choose a non-unique location in the staging area and increase your threat level by X to discard it. X is the number of quest points printed on the chosen location.


Title: Open the Armory
Type: event
Sphere: Neutral
Cost: 1
Text: "Action: Find a "Weapon" or "Armor" attachment among the first 10 cards in your deck and add it to your hand. Shuffle your deck. Valor Action: Find a "Weapon" or "Armor" attachment among the first 5 cards in your deck and put it into play. Shuffle your deck. "

My reaction to the previously-unspoiled non-heroes:

Knight of Dale is interesting, while 4 cost is hefty, getting 2-wp and 2-attack isn't bad once you get in Valour territory. The overall numbers aren't far off Gimli territory. But the most interesting thing is a Dale-affiliated ally when the next cycle is going to be in that area. Will there be a "Dale deck" possible in the next cycle, and if so what mechanically would tie them together? The three Dale allies already released are all scouts with some sort of location connection; but this card has none of that.

Knight of Riddermark is a nice complement to Escort of Edoras, and should work well in a Rohan deck. For a generic Tactics deck I don't know that it's better than Vassal of the Windlord (1 less attack, but also 1 less cost and ranged), and that's not good enough to make into non-Eagles decks. Vassal is also better for battle questing.

Survivor of Eregion is great for running on empty at 2/2/2 for 2 resources. I like Silver Harp in my Noldor decks, so not so great for me.

Leaflock has been discussed already. I don't think he's useless if you're playing with Booming Ents and thus intentionally keep Ents a little injured, but it's disappointing he can't self-damage.

Diligent Noble was expected. I love Noble trait for Heir of Mardil, and since this is Leadership like Heir and Steward, I can see a use for it.

Tough Defense is a nice, if expensive card, though its non-unique restriction means that Swift Strike will be better for most bosses.

Heir of Elendil requires a relatively common combo (Noldor/Dunedain), but for lower player counts will be of interest only to quests with a few especially obnoxious locations. For 3-4 player I can see this being useful in any quest.

To me the awesome card in this pack will be Heir of Earendil. It is the test of will of location. You remove it before counting the quest. It is a great use of threat? I think I will play it a lot, and not only with 3+ players.

7 minutes ago, Rouxxor said:

To me the awesome card in this pack will be Heir of Earendil. It is the test of will of location. You remove it before counting the quest. It is a great use of threat? I think I will play it a lot, and not only with 3+ players.

Agree. It's pretty bonkers. Requires the right deck, but otherwise...

It's a powerful effect, but if you can generally travel to and clear locations as they come out (very common in 1-2 players), the ability isn't too much stronger than Fatty Bolger's, trading threat for staging.

With Test of Will, I often hold it in hand for the "When Revealed" I must cancel. I don't burn it just to avoid a treachery that's annoying. In a lot of quests, *all* the non-unique locations are mildly annoying in 1-2 players, so packing this card for a cancel doesn't make much sense to me. But there are certain quests where this card would be the bomb, especially since it doesn't trigger obnoxious "when explored" effects.

A location ask a lot of things:

- First put enough in quest to negate his threat value;

- Then be able to clear the current location to leave a place to it;

- And after that be able to pass it, in order to pass the quest OR be able to travel again.

In a world were it is easy to get some willpower location won't be a problem with few players. But willpower is a real resource and be able not to send many in quest to keep character in quest because you know whatever come you never be stuck with location seem very powerful to me. I'm sad that none of current deck seem to pair a noldor and a dunedain hero but this card have a power level (when you have possibility to play it) similar to test of will.

3 hours ago, dalestephenson said:

Knight of Riddermark is a nice complement to Escort of Edoras, and should work well in a Rohan deck. For a generic Tactics deck I don't know that it's better than Vassal of the Windlord (1 less attack, but also 1 less cost and ranged), and that's not good enough to make into non-Eagles decks. Vassal is also better for battle questing.

Since you can avoid triggering his ability until you need it I'd say he's much better than the Escort (who should have cost 3 and had the +2 WP and discard be optional).

Survivor of Eregion is great for running on empty at 2/2/2 for 2 resources. I like Silver Harp in my Noldor decks, so not so great for me.

Even if you don't have an empty hand the Survivor is a non-unique character with 6 points of stats for 2 cost and no downside. When's the last time we had that? Defender of Rammas? Her stat spread is obviously worse, but with 3 hit points she's a decent archery sponge for spirit.

Leaflock has been discussed already. I don't think he's useless if you're playing with Booming Ents and thus intentionally keep Ents a little injured, but it's disappointing he can't self-damage.

Too much of a win-more card for me. If you've already got enough Ents out that this guy has more WP than a Preserver, you've probably already won.

Diligent Noble was expected. I love Noble trait for Heir of Mardil, and since this is Leadership like Heir and Steward, I can see a use for it.

Tough Defense is a nice, if expensive card, though its non-unique restriction means that Swift Strike will be better for most bosses.

For me the real value of this card is the valour effect. Goodbye, Mumaks...

Heir of Elendil requires a relatively common combo (Noldor/Dunedain), but for lower player counts will be of interest only to quests with a few especially obnoxious locations. For 3-4 player I can see this being useful in any quest.

I'll agree that the timing makes Riddermark better than Edoras, since you don't have to use him before you know you need him. But in both cases the allies aren't worth much until you trigger their discard. I like self-discarding allies best when they're useful before they go poof, but for cost-1 (with Theoden) it'll still be handy.

Survivor's 6 points for 2 resources may be a great deal in turns of points/resources, but the marginal value over a 1/1/0/2 ally like Envoy of Pelargir is pretty slim, I think. Wandering Took isn't used much for a general-purpose spirit ally at 1/1/1/2 outside early progression decks.

Tough Defense's valour effect is great for big-bad-non-uniques like Mumak and assorted Nazgul. Too bad Host of Angmar is immune to player cards.

Thanks you for pointing that knight effect is a response, not a forced like edoras was. It is way more playable this way.

5 hours ago, dalestephenson said:

I'll agree that the timing makes Riddermark better than Edoras, since you don't have to use him before you know you need him. But in both cases the allies aren't worth much until you trigger their discard. I like self-discarding allies best when they're useful before they go poof, but for cost-1 (with Theoden) it'll still be handy.

Is 2 attack for 2 resources with no downside not good enough on its own? I've put both the Galadhrim archer and the Westfold Outrider in solo decks before with no intention of triggering their abilities and they've proved useful. When you've only got 1 tactics hero and you are looking to use those resources to play some economically efficient attacking tactics allies, 2 for 2 is the going rate.

Survivor's 6 points for 2 resources may be a great deal in turns of points/resources, but the marginal value over a 1/1/0/2 ally like Envoy of Pelargir is pretty slim, I think. Wandering Took isn't used much for a general-purpose spirit ally at 1/1/1/2 outside early progression decks.

The Envoy is one of the best allies in the game and makes it into many of my decks. I'm not saying she gets replaced by the survivor. The Envoy is cheaper, but also pretty flimsy (she's actually 1/1/0/1), so I see these allies fulfilling different roles. Mono spirit can definitely benefit from having a place to put archery damage for example.

Tough Defense's valour effect is great for big-bad-non-uniques like Mumak and assorted Nazgul. Too bad Host of Angmar is immune to player cards.

Host of Angmar may be immune, but this guy isn't: http://hallofbeorn.com/LotR/Details/Host-of-Dol-Guldur-AoDG

Along with the Heir of Elendil's ability to discard the Forest Battleground ( http://hallofbeorn.com/LotR/Details/Forest-Battleground-AoDG ), this pack seems to contain some good tech for the upcoming fellowship event.

Can you discard the Rats from NM Journey Along the Anduin and indestructible enemies with Valor-Tough Defense?

Edited by Rajam

Yeah, I missed that Riddermark's ability was a response instead of forced like Edoras is. Dang good card, 2 attack for 2 resources, with an option to get an extra 2 attack when you really need it. I like this better than Galadhon Archer and Westfold Outrider, and I use the Archer a lot. Now if it were a forced response, it'd be more compelling than Vassal only in Rohan decks.

I'll grant Survivor is the best archery sponge in spirit, the only 2-cost ally with 3+ hp. Though with mono-spirit there's a lot of 3-cost non-squishy allies that'd be very affordable, and are better for questing or combat (outside Noldor deck).

With mixed spheres, are there better archery sponges available elsewhere at 2-cost? In Lore and Tactics there are the Ents, Honour Guard, the comparable Erebor Hammersmith and the uncertain benefit of Ithilien Tracker. But it looks like Leadership only has fellow Noldor Warden of the Havens. In a non-Noldor deck, I can see Survivor being a good choice in Leadership/Spirit deck against archery quests.

Edited by dalestephenson
3 hours ago, dalestephenson said:

With mixed spheres, are there better archery sponges available elsewhere at 2-cost?

Warden of healing :D. Since you can alway heal 2 before getting archery he is always better for archery matter.

After months of showing as expected in september, gameslore has updated this to a release date of the 5th of December...heres hoping.

On a Tuesday? Madness!

That would be amazing to actually get the cards before the fellowship event. I'm not going to hold my breath, but I now have a small glimmer of hope.

1 hour ago, Teamjimby said:

That would be amazing to actually get the cards before the fellowship event. I'm not going to hold my breath, but I now have a small glimmer of hope.

And as we all know, rebellions are built on hope!

Oh wait, wrong IP...

It's a Christmas miracle, the Dungeons of Cirith Gurat is shipping now and has a US release date (december 7) ....

Festivus Miracle!

Couple of really good cards in there for Fellowship night folks.

I want this pack badly.

1 hour ago, philkav said:

It's a Christmas miracle, the Dungeons of Cirith Gurat is shipping now and has a US release date (december 7) ....

... and there's our big FFG announcement. :huh:

Just in time for Fellowship at our store!

Just had an email from gameslore to say my copy has been shipped, so i should finally have it in the next day or two.

On 1/3/2017 at 0:31 PM, donkler said:

"The Dungeons of Cirith Gurat is scheduled to arrive at retailers late in the first quarter of 2017"

So we will have 5 adventure packs in less than 3 months from now, wow! ;)

I think the initial announcement was a little off.