The Dungeons of Cirith Gurat

By Gizlivadi, in The Lord of the Rings: The Card Game

On 11/23/2017 at 9:19 AM, 13nrv said:
Thank you! I agree, really cool pack!
No guarantee on the accuracy of these translations:

Name: Knight of Dale
Type: Ally
Sphere: Leadership
Cost: 4
Traits: Dale, warrior
Will: 2.
Attack: 2
Defense: 1
HP: 3
Text: "Action: Spend 1 Leadership Resource to ready the Dale Knight (limit: 1 time per turn). [Valor] Action: Ready the Dale Knight (limit: 1 time per turn).

Title: Knight of the Riddermark
Type: Ally
Sphere: Tactics
Cost: 2
Traits: Rohan, Warrior
Will: 0
Attack: 2
Defense: 0
HP: 2
Text: "Response: When the Knight of the Riddermark is declared as an attacker, he gains +2 attack for that attack. At the end of this attack, discard the Knight of the Riddermark"

Title: Survivor of Eregion
Type: Ally
Sphere: Spirit
Cost: 2
Traits: noldor
Will: 1
Attack: 1
Defense: 1
HP: 3
Text: "As long as you do not have cards in your hand, the Eregion survivor gains +1 willpower, +1 attack and +1 defense."

Title: Leaflock (unique)
Type: Ally
Sphere: Lore
Cost: 3
Traits: Ent
Will: 0
Attack: 2
Defense: 2
HP: 3
Text: Can not have restricted attachments. This card comes into play exhausted. Leaflock gets + 1 willpower for each injured Ent you control (limit: + 4 willpower).

Name: Diligent Noble
Type: attachment
Sphere: Leadership
Cost: 1
Traits: Skill
Text: "Attach this card to 1 hero (limit: 1 per hero). This one wins the "noble" trait. Response: When you play noble diligent of your hand, draw a card.


Title: Legacy Blade
Type: attachment
Sphere: Lore
Cost: 0
Traits: object, weapon.
Text: "Attach this card to a hero. Restricted. This player gains + 1 attack for each side quest in the victory display (limit: +3 attack).

Title: Tough Defense
Type: event
Sphere: Tactics
Cost: 3
Text: "Combat action: deal 3 damage to a non-unique enemy engaged with you. Valor Combat action: Discard a non-unique enemy engaged with you."


Title: Heir of Earendil
Type: event
Sphere: Spirit
Cost: 1
Text: "You can only play this card if you control a unique character with the noldor trait and another unique character with the dunedain trait. Action: Choose a non-unique location in the staging area and increase your threat level by X to discard it. X is the number of quest points printed on the chosen location.


Title: Open the Armory
Type: event
Sphere: Neutral
Cost: 1
Text: "Action: Find a "Weapon" or "Armor" attachment among the first 10 cards in your deck and add it to your hand. Shuffle your deck. Valor Action: Find a "Weapon" or "Armor" attachment among the first 5 cards in your deck and put it into play. Shuffle your deck. "

Edited by Seastan

Everything is correct but:

Title: Loopleaf(?) (unique)


Type: Ally
Sphere: Lore
Cost: 3
Traits: Ent
Will: 0
Attack: 2
Defense: 2
HP: 3
Text: Can not have restricted attachments. This card comes into play exhausted . Loopleaf(?) gets + 1 willpower for each damaged Ent character you control. (limit: + 4 willpower).

Fixed

43 minutes ago, Seastan said:
Name: Diligent Noble
Type: attachment
Sphere: command
Cost: 1
Traits: Skill
Text: "Attach this card to 1 hero (limit: 1 per hero). This one wins the "noble" trait. Response: When you play noble diligent of your hand, draw a card.

Theodred with Diligent Noble and Heir of Mardil quests without exhausting. Overall, any hero can do this if paired with Theodred

EDIT: Theodred is already a noble, but he can still ready other questing heroes with Diligent Noble+Heir of Mardil.

Mablung would also benefit greatly from the same "combo"

I wonder which hero(es) would benefit the most from gaining the Noble trait, considering that noble heroes can get the Palantir

Edited by Rajam
6 minutes ago, Rajam said:

Theodred with Diligent Noble and Heir of Mardil quests without exhausting.

I've got good news for you... :D

Th%C3%A9odred.jpg

Edited by Seastan
1 minute ago, Seastan said:

I've got good news for you... :D

Th%C3%A9odred.jpg

haha, forgot Theodred was already a noble. He can still ready other non-noble questing heroes if they can get Diligent noble + Heir of Mardil attached. Maybe it's too complicated to try to pull off; at least, Theodred, Diligent noble and Heir of Mardil are all leadership cards, and the attachments are not restricted

If you open it in Chrome google will offer to do the translation for you. It seems pretty close.

25 minutes ago, Bullroarer Took said:

If you open it in Chrome google will offer to do the translation for you. It seems pretty close.

Yeah, that's what I did.

Dale deck.

That Eregion Survivor.

Edited by banania

Oh man, Heir of Earendil works amazing in Loragorn/Arwen Strider decks. Sideboard, for sure, but to clear out those obnoxious 8/6 locations common enough in Angmar or NM quests.

Wow, this whole pack is full of great cards!

Ooh, more direct damage is nice. :D And it's guaranteed DD, no conditions or setup needed. Even better when you're in valour mode. :)

I am happy to see a new ent, a pity is a mediocre one at best.

Why is it available in France and not yet in the rest of the world? ??

7 hours ago, Yepesnopes said:

I am happy to see a new ent, a pity is a mediocre one at best.

lulwut

4 willpower is mediocre?

8 minutes ago, PocketWraith said:

lulwut

4 willpower is mediocre?

4/2/2/3 is great, but if you keep your Ents healthy, it's 0/2/2/3, in which case just play a Tactics Ent. It anti-synergizes with the Wellinghall Preserver, too. Now mind you I don't think it's mediocre. I think he's quite good but does have an interesting restriction that needs to be built around.

26 minutes ago, Network57 said:

but if you keep your Ents healthy,

Why would you do that though?

Booming Ent already work with damage ent. I usually heal both of Dearlingue (or something like this) Warrior and Treebeard because they are my boys for blocking but all the others ents are better with 1 damage on them.

Well, it costs 3 and is 0/2/2/3. For it to be 4/2/2/3 you need to have 4 damaged ents. Until that moment, playing a Wellinghall preserver is always better, same cost and is 3/2/2/3 plus they heal. At early turns a Wandering ent is better for two resources.

The moment you have 4 damaged ent on the table, yes, then it has 4 willpower, but still it is only marginally better than a wellinghall preserver, and it does not heal or it has no special ability like the other unique ents.

Anyway, no need to discuss this.

Wowee, if that translation is accurate, Tough Defense is probably one of the most powerful cards we've seen in a while. There are so many non unique Troll, Mumak, and Nazgul enemies that can just be erased now with very little fuss.

Edited by donkler
17 hours ago, Yepesnopes said:

Well, it costs 3 and is 0/2/2/3. For it to be 4/2/2/3 you need to have 4 damaged ents. Until that moment, playing a Wellinghall preserver is always better, same cost and is 3/2/2/3 plus they heal. At early turns a Wandering ent is better for two resources.

The moment you have 4 damaged ent on the table, yes, then it has 4 willpower, but still it is only marginally better than a wellinghall preserver, and it does not heal or it has no special ability like the other unique ents.

Anyway, no need to discuss this.

Yeah, you've summarized my thoughts on Leaflock as well. My only real disappointment in the pack.

Wellinghall preservers are great, but you can only have three in a deck. I can see this ent working great in a red/green ent deck or fellowship, where you routinely leave ents a little injured, but it's not going to be useful with just green ents.

On 24/11/2017 at 1:48 PM, Emilius said:

Why is it available in France and not yet in the rest of the world? ??

Because that new faq is so cheesy ! The French zey don't like it

On November 24, 2017 at 4:48 AM, Emilius said:

Why is it available in France and not yet in the rest of the world? ??

These things have been happening since Asmodee took over.