The Dungeons of Cirith Gurat

By Gizlivadi, in The Lord of the Rings: The Card Game

Open the Armory is a very welcome addition to the card pool. Its about time we had such a card.

That's true, it's gonna be fun for some decks just fetching and playing that Citadel Plate for free.

Open the Armory is a very welcome addition to the card pool. Its about time we had such a card.

But did it really needed to cost 1?..

Makes Galadriel ally seem cheaper. (As in less expensive.)

Open the Armory is a very welcome addition to the card pool. Its about time we had such a card.

But did it really needed to cost 1?..

It could have worked like the eagels are comming, all weapon/armor cards for search at least.

Open the Armory is a very welcome addition to the card pool. Its about time we had such a card.

But did it really needed to cost 1?..

If it cost 0 there would be no decision whether to play it or not.

Ah goody. Another Escape the Dungeons quest... :rolleyes:

"The Dungeons of Cirith Gurat is scheduled to arrive at retailers late in the first quarter of 2017"

So we will have 5 adventure packs in less than 3 months from now, wow! ;)

"The Dungeons of Cirith Gurat is scheduled to arrive at retailers late in the first quarter of 2017"

So we will have 5 adventure packs in less than 3 months from now, wow! ;)

:D

I think we get a lot of cards that boost the Dunedain trait in this cycle as well.

Open the Armory is a very welcome addition to the card pool. Its about time we had such a card.

But did it really needed to cost 1?..

If it cost 0 there would be no decision whether to play it or not.

So what? Eagles Are Coming/Entmoot cost 0. 1 to fetch a weapon seems "nah".

Open the Armory is a very welcome addition to the card pool. Its about time we had such a card.

But did it really needed to cost 1?..

If it cost 0 there would be no decision whether to play it or not.

So what? Eagles Are Coming/Entmoot cost 0. 1 to fetch a weapon seems "nah".

Entmoot should cost 1 honestly. 2 if it were neutral. I routinely draw 3+ cards with it. Eagles are Coming should probably cost 1 as well, but is probably underpriced for two reasons: tactics sphere and more limited number of eagles.

The number of decision-less cards in this game should be kept to a minimum in my opinion.

1 to fetch a weapon is not "nah" if you are a tactics deck that relies on Foe-hammer for card draw, or a direct damage deck that relies on Ranger bows.

Edited by Seastan

1 to fetch a weapon is not "nah" if you are a tactics deck that relies on Foe-hammer for card draw, or a direct damage deck that relies on Ranger bows.

This.

Top freaking 10 cards. It's a great addition to the pool.

Also, I really want to like that legacy blade, but I think it will not make it into many decks as it just seems too slow to build up.

Edited by Noccus

1 to fetch a weapon is not "nah" if you are a tactics deck that relies on Foe-hammer for card draw, or a direct damage deck that relies on Ranger bows.

Still nah in my book. In the world where stuff like Eagles Are Coming, Entmoot and most importantly, Daeron's Runes exist, to fetch a weapon for 1 resource is a nah. It's, most of all, a deck space investment, and it's good if you'll need it when you draw it, but let's assume you draw it when you got your weapons covered, or you need your resources for something more immediate - it's a dead draw. And LotR is too harsh of a game. Still, just my opinion. But hey, I'm not seeing Muster the Rohirrim getting that much spotlight.

But hey, I'm not seeing Mustering the Rohirrim getting that much spotlight.

I'd say that in the right deck, finding a weapon or armour can make somewhat more difference than finding a Rohan ally.

Also, Mustering doesn't have the Valour option.

1 to fetch a weapon is not "nah" if you are a tactics deck that relies on Foe-hammer for card draw, or a direct damage deck that relies on Ranger bows.

Still nah in my book. In the world where stuff like Eagles Are Coming, Entmoot and most importantly, Daeron's Runes exist, to fetch a weapon for 1 resource is a nah. It's, most of all, a deck space investment, and it's good if you'll need it when you draw it, but let's assume you draw it when you got your weapons covered, or you need your resources for something more immediate - it's a dead draw. And LotR is too harsh of a game. Still, just my opinion. But hey, I'm not seeing Muster the Rohirrim getting that much spotlight.

That's no argument, as the same goes for Entmoot & Eagles are coming: you don't need it when you got the cards already covered.

Yet all are still a possible deck thinner. At least they replace themselves when you can grab something.

Also IMO, one neutral resource is far easier to cough up than one resource of a particular sphere. Unless you are playing monosphere or have absolutely perfect resource smoothing (both uncommon).

Search events, ringsdb popularity:

1+ cost:

241 decks, Heed the Dream (1 cost for 1 of top 5 cards, +3 leadership for any card in deck)

90 decks, Word of Command (1 cost + Istari exhaustion for any card in deck)

71 decks, Mustering the Rohirrim (1 cost for 1 Rohan ally in top 10 cards)

39 decks, Gandalf's Search (X cost for 1 of top X cards)

18 decks, Dunedain Message (1 cost for any side quest in deck)

0 cost:

152 decks, Entmoot (0 cost + active Ent for all Ent cards in top 5)

136 decks, Eagles are Coming (0 cost for all Eagles cards in top 5)

116 decks, Tree People (0 cost + silvan to hand for Silvan ally into play from top 5)

78 decks, The Seeing-Stone (0 cost + 1 doomed for a doomed card in deck)

18 decks, Hope Rekindled (0 cost+ Valour to find 1 valour of top 10)

Mustering the Rohirrim is clearly a far less popular card than Entmoot or Eagles are Coming, and it's not because Rohan decks are less popular. However, despite this cards' similarity with Mustering, I think we will be much more popular, since I think it's quite common to be looking for a particular weapon or armor instead of a particular Rohan ally. The need for a specific attachment is such that I think it may be more valuable at 1-cost for a 10 card search than at 0-cost for one of the top 5. Still, I don't agree that 0-cost events should be avoided as "decisionless cards", the decision is whether to use it in your deck, and most 0-card events just aren't strong enough to justify that.

Still, I think the card would be more interesting if it cost 0 + exhaust a tactics character.

Edited by dalestephenson

1 to fetch a weapon is not "nah" if you are a tactics deck that relies on Foe-hammer for card draw, or a direct damage deck that relies on Ranger bows.

Still nah in my book. In the world where stuff like Eagles Are Coming, Entmoot and most importantly, Daeron's Runes exist, to fetch a weapon for 1 resource is a nah. It's, most of all, a deck space investment, and it's good if you'll need it when you draw it, but let's assume you draw it when you got your weapons covered, or you need your resources for something more immediate - it's a dead draw. And LotR is too harsh of a game. Still, just my opinion. But hey, I'm not seeing Muster the Rohirrim getting that much spotlight.

That's no argument, as the same goes for Entmoot & Eagles are coming: you don't need it when you got the cards already covered.

Yet all are still a possible deck thinner. At least they replace themselves when you can grab something.

Nope. You put attachments on heroes, you outfitted your heroes - you're good to go. You can't overattach because of restrictions. There is no limit of how much allies you can put on the board.

There are enough deck ideas that really need to draw a weapon early, so I expect this card to be very playable.

Still, I don't agree that 0-cost events should be avoided as "decisionless cards", the decision is whether to use it in your deck, and most 0-card events just aren't strong enough to justify that.

Still, I think the card would be more interesting if it cost 0 + exhaust a tactics character.

I never said that 0-cost = decisionless. A card like Tree People involves multiple decisions, both in who you pick up and which of the top 5 you put into play.

But certain 0-cost cards like Entmoot and Eagles are Coming are practically decisionless. Yes you can decide not to include it in your deck, but even then with some math you can remove that decision. If at least 1 in 5 cards in your deck are Ent cards, then the expected number of cards you will get from Entmoot is >=1, and it becomes a no-brainer to include because at worst it's a deck-thinner. Any less than 1 in 5 and you will whiff more than you succeed and it's probably not worth including, although I'm sure there are decks that are just looking for a specific card like Treebeard or Landroval and are ok with paying the cost of whiffing.

Anyway, in my opinion deckbuilding is not where the decisions around a card should end. There shouldn't be cards in the game where when you draw them, you always play them, regardless of the circumstances.

Edited by Seastan

Unless you have Treebeard hero, Entmoot isn't as straightforward as The Eagles are Coming. You may be unable to play it when drawn, so even with 10 other Ent cards in the deck it's not at worst a deck-thinner. At worst it's a dead card. Eagles are Coming is rarely a dead card (only if all the Eagles have been drawn already), but I don't grant that it's "at worst a deck-thinner" because the return isn't guaranteed. Daeron's Runes and (dwarf-free) We Are Not Idle are deck thinners. EAC can fetch you 0 cards or 5 cards. Even if the expected return is >1, the probability of whiffing is still significant.

Of course, I think it's justifiable to include even if the expected return is < 1, as long as Eagles are more important than the average card to my strategy. Even when EAC whiffs, it has the beneficial side effect of reshuffling the deck if an Eagle would not have been within the next five cards.

I'll grant that if you can play it there's no reason not to play it outside some edge cases. That's largely true of Daeron's Runes as well, though that does give you an actual decision to make on the discard. However, while it's exceptional to have a card that is effectively always played when drawn for every deck it is in, it's not rare at all for a particular deck to have a card that is effectively always played when drawn, given that particular deck's strategy, and the choices made when playing it are made when constructing the deck rather than playing it. Free or effectively-free attachments generally get played when drawn and I usually know exactly who they will go on before they are ever drawn. That's even true of some cost-1 cards -- there's generally not any on-the-fly decision making involved in putting Light of Valinor on SpGlorfindel or Gondorian Shield on TaBoromir. That decision was made when the deck was assembled.

Cards that require decision making are more interesting to play, but I have no problem with cards that auto-play as long as they aren't also auto-include or utterly useless. If Eagles are Coming represent essentially a passive boost to Eagles deck -- well, it's not that strong a tribe and needs the help. Providing an essentially passive boost from an auto-playing player card doesn't seem any different in principle to me than providing a passive boost to an archtype by including a particular hero.

Btw... Is there a Cirith Gurat in the lore?