I've posted several renditions of this fleet, and here is my final draft.
It has very fast reaction time since the CR90s can switch from CF or Maneuver to a Squad command to move the A-Wings. Salvation is free to do that as well since it gets the bonus from Raymus so it can stockpile tokens to change speed or paint a target with a Squad command. I've found the VCX to be pivotal to the fleet working, and works well with the single squad command from a token or the CR90.
The flotillas have to bounce squad commands off of both, so I can run 2 separate groups that force my opponent to split their squads, or I can stay outside of range of Intel. The flotillas are deployed to run away from the fight and only run squad commands.
The AF is the anchor to this fleet, and I like to run it next to Salvation. Paragon doesn't get triggered often, but it does change how my opponent moves their ships which is a great 5 point deterrence.
The nice thing about this fleet is it does not care if it goes first or second. Second means my opponent has a hard choice with my objectives since all three have objective tokens on the field getting moved by the VCX. Targeting Beacons is my favorite since it pairs nicely with the VCX getting moving the token and getting close to a ship, which triggers Sato. Being able to reroll 8 black dice (4 from OE, 2 from the objective twice) is a delight. It can happen more often than you think, since moving a token is a little longer than range 3, and the beacon has range 2. So a VCX token has a range longer than 5.
This fleet has 2 flaws I've noticed. The obvious one is the VCX can die, which means I have unsupported squads and Sato will likely never go off. Second issue is the lack of Escort. Losing A-Wings early really hurts this list, but luckily Tycho and Shara are tough to kill. And no Escort means the VCXs can be attacked.
Let me know what you think and any questions/suggestions you have.
Sato MSU
Faction: Rebel Alliance
Points: 398/400
Commander: Commander Sato
Assault Objective: Targeting Beacons
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net
Assault Frigate Mark II B (72 points)
- Paragon ( 5 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
= 90 total ship cost
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Raymus Antilles ( 7 points)
= 65 total ship cost
CR90 Corvette A (44 points)
= 44 total ship cost
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
= 46 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- Commander Sato ( 32 points)
= 50 total ship cost
1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
2 A-Wing Squadrons ( 22 points)
2 VCX-100 Freighters ( 30 points)