Looking for some advice on my squadron: XXYA

By Mackaywarrior, in X-Wing Squad Lists

Wedge Antilles 29

Veteran Instincts 1

BB-8 2

Integrated Astromech 0

Ship Total: 32

Biggs Darklighter 25

R4-D6 1

Integrated Astromech 0

Ship Total: 26

Gold Squadron Pilot 18

Twin Laser Turret 6

Ship Total: 24

Green Squadron Pilot 19

Adaptability 0

Chardaan Refit -2

Trick Shot 0

A-Wing Test Pilot 0

Ship Total: 17

Total: 99

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!c=100!0:27,-1,148:-1:20:;4:-1,77:-1:20:;9:135,-1,-1,-1:-1:-1:;31:170,72:7:-1:U.214&sn=Wedge%20and%20Friends

I have had some pretty solid success with this list but I know it could be better. Wes at 32 pts would probably be the easiest substitution for Wedge but I love Wedge's damage output and He manages to survive a while with Biggs. The other thing I don't feel 100% on is my A-Wing. Sometimes I will give trick shot to Wedge and VI with the A-Wing.

What are y'alls thoughts?

Edited by Mackaywarrior

Oh and I don't like to fly BTL-A4 Y-Wings. they are coarse and rough and irritating and they get everywhere.......

Seems pretty solid to me.

Maybe run a prototype instead of a GSP? Use those points for predator on Wedge?

Seems pretty solid to me.

Maybe run a prototype instead of a GSP? Use those points for predator on Wedge?

Thought about that. I also have been thinking about doing that but adding Expertise instead.

Seems pretty solid to me.

Maybe run a prototype instead of a GSP? Use those points for predator on Wedge?

Thought about that. I also have been thinking about doing that but adding Expertise instead.

I think dropping the Green down to a Proto and adding Extertise to Wedge is an interesting idea. I'd try that out for sure.

What's the logic behind the initiative bid? With Wedge at PS9, particularly in the current meta, you'll be moving last almost all the time anyway. VI effectively guarantees it, and none of your other ships particularly care about initiative one way or the other I'd think, particularly since, apart from the A Wing, there's no reposition anywhere else. One point isn't much to play with, but it could get you an R2 astromech on your Y Wing, or crackshot on your A Wing.

Alternatively, Wedge at PS 10 is almost as good as Wedge at PS 11 in the current meta, so you could drop him down to Adaptability, and suddenly your options widen up considerably. Juke or Autothrusters on the A Wing, R3-A2 to turn your Y Wing into a stress hog (I know you don't want to do BTL-A4, but it's an option), R2-D2 on Wedge (although BB-8 is pretty good on T-65s), etc.

If the stresshog is completely off the table, my personal preference would be Adaptability on Wedge, crackshot in the A Wing in place of one of the EPTs, and R2 Astromech on the Y Wing, but your preference may vary.

If the stresshog is completely off the table, my personal preference would be Adaptability on Wedge, crackshot in the A Wing in place of one of the EPTs, and R2 Astromech on the Y Wing, but your preference may vary

This could work too. You can crack your snap!

Edited by tortugatron

What's the logic behind the initiative bid? With Wedge at PS9, particularly in the current meta, you'll be moving last almost all the time anyway. VI effectively guarantees it, and none of your other ships particularly care about initiative one way or the other I'd think, particularly since, apart from the A Wing, there's no reposition anywhere else. One point isn't much to play with, but it could get you an R2 astromech on your Y Wing, or crackshot on your A Wing.

Alternatively, Wedge at PS 10 is almost as good as Wedge at PS 11 in the current meta, so you could drop him down to Adaptability, and suddenly your options widen up considerably. Juke or Autothrusters on the A Wing, R3-A2 to turn your Y Wing into a stress hog (I know you don't want to do BTL-A4, but it's an option), R2-D2 on Wedge (although BB-8 is pretty good on T-65s), etc.

If the stresshog is completely off the table, my personal preference would be Adaptability on Wedge, crackshot in the A Wing in place of one of the EPTs, and R2 Astromech on the Y Wing, but your preference may vary.

Honestly, the initiative bid is just because it seems to better to have an not need than need and not have. Definitely open to losing it.

Edited by Mackaywarrior

What's the logic behind the initiative bid? With Wedge at PS9, particularly in the current meta, you'll be moving last almost all the time anyway. VI effectively guarantees it, and none of your other ships particularly care about initiative one way or the other I'd think, particularly since, apart from the A Wing, there's no reposition anywhere else. One point isn't much to play with, but it could get you an R2 astromech on your Y Wing, or crackshot on your A Wing.

Honestly, the initiative bid is just because it seems to better to have an not need than need and not have. Definitely open to losing it.

I don't even know when the last time I saw a PS 11 was. Nothing else really needs a bid except Wedge if he was PS 9 MAYBE, but still probably not too often. There are Poes and RACs out there though.