So I'm looking to port a character from d6 into ffg star wars.
So the character is an omwati, so I'd there a good homebrew omwati character stat write up?
He's a failure in Tarkin's engineer training program on omwati. He escaped but not without being half blown up. Saved by a good hearted smuggler, who got him to a hurt medical facility and now owes tons to repay.
He is a slicer and tricks out ships with a side interest in explosives.
He has a head full of cybernetics, and a droid arm.
If that's all too expensive to start I might just do a basic head rig and leave him needing an arm replacement.
Now what primary and secondary talents? Mechanic, rigger, slicer, outlaw tech, demolitionist, cybertech, engineer... What makes sense?