The dialogue boxes in the MoM are generally fun to read and clearly written, but they are quite verbose for the amount of actual game mechanic content they provide. While this is fine for the first hour or so of the game, it slows things down after the third time you are reading the same event. Also due to the social nature of the game, players tend to read the screen from much further away than is ordinarily comfortable.
I suggest that FFG update the app to color code the content to better highlight the important information. Leave the flavor text white, make the targeting and test blue, make the success result green, the fail result red and any mandatory effect yellow.