Playing an Original Trilogy game perhaps?

By Space Monkey, in Star Wars: Imperial Assault

Apologies if this has been discussed already, but how we have the Jabba's Realm expansion available, would it be a fun exercise to try and arrange the OT as either a Campaign, or more likely a Campaign/Skirmish hybrid kinda thing?

I was thinking of breaking the OT down into various scenes. Each scene is played in order as they appear in the movies, but the outcome doesn't impact too much on the following scenes (e.g. Luke dying in one game doesn't stop him being in a future one). It's purely for fun, though you could say you gain a Victory point for each scene you win and total them up at the end to see the overall winning player.

I was thinking such things as:

Get Deathstar Plans to R2: Rebel side consists of Leia and 1 or 2 squads of Rebel Troopers and R2. Imperials consist of a number of Storm Trooper units. Leia must get across the map to R2 to deliver the plans. Perhaps the position of R2 is kept secret from the imperial player (much like the Specter Ops board game) to avoid him "camping out" around R2 and thus making the mission impossible. After x amount of turns, Vader may come onto the board.

Luke Searches for R2: Rebels consist of Luke and C-3PO having to find R2 while being attacked by Tusken Raiders. After x turns, Obi-Wan may come onto the board.

Rescue the Princess: Rebels consist of Luke, Han, Leia and Chewbacca. Imperials consist of Storm Troopers. Rebels must get back to the Falcon.

I'm sure you get the idea.

If you'd like to join in on this fun little brainstorm, please post either other scenes you'd like to see (with a basic overview of how to play them out), or variants on scenes I've already listed. Other ideas could be to play out scenes from the movies that were only implied (much like the way they got the idea for Rogue One).

Other scenes from the other movies could include:

Escape from Hoth: Much like Rescue the Princess, but instead of Luke the Rebels have C-3PO and Echo Base Troopers. Imperials have Troopers and E-Web blaster, with Vader making an appearance at some point.

RANCOR!!: Rebels have Jedi Luke and perhaps a Gamorrean, other side has the Rancor. Luke must survive for x turns to win :D

Escape Jabba: Two seperate maps side by side. One has Leia and R2 vs Jabba and some thugs. The other has Luke, Han, Chewbacca and Lando vs some thugs and Boba Fett. FIGHT!!!

Shield Generator: Han, Leia, Chewbacca, R2 and 3PO, and Alliance Rangers. Imperials have Troopers, Officers and AT-ST. First side to reduce the other to 50% wins.

Lets see what you have, and remember... have fun with it!

Edited by Space Monkey

Just thought of another one:

Save Han!: rebels have Leia, Chewbacca, Lando and the two droids. Imperials have Boba Fett and Storm Troopers, plus a carbonite Han token. They must reach the token before it leaves the board. the token moves x squares per turn as dictated by the non-rebel player.

You need the duels in there for fun so Obi Wan vs Vader and Luke vs Vader. Maybe without force choke.

Really like these ideas!

Get Deathstar Plans to R2: Rebel side consists of Leia and 1 or 2 squads of Rebel Troopers and R2. Imperials consist of a number of Storm Trooper units. Leia must get across the map to R2 to deliver the plans. Perhaps the position of R2 is kept secret from the imperial player (much like the Specter Ops board game) to avoid him "camping out" around R2 and thus making the mission impossible. After x amount of turns, Vader may come onto the board.

I'd give Leia R2, 3P0, a Trooper group, and a Saboteur group- that way, if someone only has one of everything, they could still play it. OR, just give the Rebels 2 or 3 open groups to deploy with something similar to the threat mechanic that they could use.

Luke Searches for R2: Rebels consist of Luke and C-3PO having to find R2 while being attacked by Tusken Raiders. After x turns, Obi-Wan may come onto the board.

I like this one. Maybe we could add some Weequay too, now- and Dewback Riders as well, don't forget that the Empire was out to find the droids, too.

Rescue the Princess: Rebels consist of Luke, Han, Leia and Chewbacca. Imperials consist of Storm Troopers. Rebels must get back to the Falcon.

This would be fun. I'd have a tile where Obi Wan and Vader are dueling, blocked off by a locked door. Both Vader and Obi Wan could only perform one move each round, and would have to

use it to attack the other duelist. Once one was defeated (almost assuredly Obi Wan, though he could try to do some serious damage first, thematically) the door would unlock and the victor (again, almost surely Vader) could join the rest of the mission as a regular villain with two actions.

Escape from Hoth: Much like Rescue the Princess, but instead of Luke the Rebels have C-3PO and Echo Base Troopers. Imperials have Troopers and E-Web blaster, with Vader making an appearance at some point.

Sounds good!

RANCOR!!: Rebels have Jedi Luke and perhaps a Gamorrean, other side has the Rancor. Luke must survive for x turns to win :D

This one doesn't seem like it really lends itself all that well to a mission, but we can try! I'd do this:

1) The Rebels controls one Gamorrean group and one Weequay group. He can only use these to move when they activate.

2) The Rancor gains "Feast": Use an action. Roll RRG, and apply that damage to a nearby nonunique unit. If it is destroyed, heal up to that unit's health. (this is why the Rebels control the merc groups- they're running from the rancor, and he can try to prevent this action from occurring).

3) Take away Luke's attack ability- he doesn't get his lightsaber for this one.

4) Add in a lot of interactive components to the arena. Luke doesn't get his saber, but he can interact with various parts of the arena to gain things like weapons, set traps, etc.

Escape Jabba: Two seperate maps side by side. One has Leia and R2 vs Jabba and some thugs. The other has Luke, Han, Chewbacca and Lando vs some thugs and Boba Fett. FIGHT!!!

I like this idea, and I'd love for occurrences on one board to affect the other. There should be some sort of mechanism for Boba and Luke to travel from one board to the other.


Shield Generator: Han, Leia, Chewbacca, R2 and 3PO, and Alliance Rangers. Imperials have Troopers, Officers and AT-ST. First side to reduce the other to 50% wins.

I'd like to see a more traditional IA mission in which Rebels need to reach the bunker, blast open/hack the door, and hack the terminal. Then, maybe they'd have to destroy the AT-ST to win. Imps just have to wipe out the Rebels.

Other ideas:

Vader's Trap-

Rebels have Lando, Leia, Chewie, 3P0, and R2. Imperials have Wing Guards, Ugnaughts, Stormtroopers, Boba Fett, IG-88, and ISB agents. Rebel troopers have to traverse Bespin Hallways and check various landing pads for the Falcon to escape. Meanwhile, on the locked Carbon Freezing chamber tile, Jedi Luke and Vader trade blows, much like Obi Wan and Vader in the Save the Princess mission. Once again, the victor of that can later join the battle.

The Circle is Now Complete-

Rebels have Jedi Luke (may need to apply some additional health). Imperials have Vader and one set of Elite Imperial Royal Guards. A blue Imperial mission token represents the Emperor, at least until a figure comes out for him. Mission ends when Luke or the Emperor is dead. Royal Guards cannot activate. Vader gets 3 automatic movement pts per turn, but only one action each activation. Luke can interact with the Emperor to try to kill him- to do so, he'd need to test by rolling an attack BGY. On 2 or more successes (surges), he deals a damage to Palpatine. Once Luke has dealt one damage to Palpatine, Vader gets a second action each activation, in addition to his automatic 3 movement pts. Once Luke has done a second damage, the Royal Guards can activate, and Palpatine rolls 2Y at the end of each round for lightning, dealing one damage to Luke for each surge. At the end of any round, if Luke has 4 health or less, Vader immediately switches to the Rebel player's control and interrupts to perform a move up to Palpatine and interacts (RRY). On 2 successes, the Rebels win- but Vader must be the one to perform the final test.

Loving your ideas for this, subtrendy!

Perhaps for Escape Jabba idea players could put both boards level with each other. Then allow both Boba and Luke to be able to use up 2 or 3 movement to switch to the other board, perhaps arriving on the edge parallel to the board they started on?

I'm really liking the idea of the separate duel, with the winner joining the main battle! Maybe have Rescue the Princess on 2 boards, one of which has Obi-Wan needing to reach a terminal to shut off the tractor beam at which point Vader arrives. Winning conditions for Rebels could be "De-activate tractor beam and reach Falcon with Leia still active", otherwise Imperials win?

Loving your ideas for this, subtrendy!

Perhaps for Escape Jabba idea players could put both boards level with each other. Then allow both Boba and Luke to be able to use up 2 or 3 movement to switch to the other board, perhaps arriving on the edge parallel to the board they started on?

Yeah, I think that could probably work- that way, the black borders would prevent movement from other characters, but Boba and Luke could have a special rule denoting their ability.

The only thing that worries me about multiple board stuff like that is- what happens when one side "wins" on one board and the other side "wins" on another? It's easy enough to create rules allowing one to fulfill their victory objective on either map, but if devs are not careful, the endgame of the mission can slow down significantly as each side basically plays solitaire with itself, cleaning up what it needs for victory.

I'm really liking the idea of the separate duel, with the winner joining the main battle! Maybe have Rescue the Princess on 2 boards, one of which has Obi-Wan needing to reach a terminal to shut off the tractor beam at which point Vader arrives. Winning conditions for Rebels could be "De-activate tractor beam and reach Falcon with Leia still active", otherwise Imperials win?

I like that, too. Makes it kind of strategic for the Rebel player to decide when to deactivate the tractor beam. Maybe some continually respawning stormtroopers should be added to Kenobi's map as an extra incentive to get some fire under his feet.

Yeah, this the easy part, but it's a lot of fun. It'd take a TON of work to create balanced maps and scenarios for this- but all ideas have to start somewhere!