Not being satisfied with the thematics of pairing a superheavy bomber with an agile intercepter, I've been looking for a more appropriate replacement for the tie advance buff I was denied. Tie Fighter doesnt offer as many options, but it's got a better thematic match with the 181st Intercepter group.
Darth Vaders personal tie fighter unit at the Battle of Yavin, 8 tie fighters and Vader fought 30 rebel ships, a mix of shielded Xwings and Ywings, with their unshielded line fighters, and though the rebels ultimately emerged victorious, only 2 Xwings and a single Ywing survived that fight on the rebel side.
This title is in many ways similar to Snap shot- under a rare circomstance that an be managed with good piloting and predicting enemy movement, you get to throw an extra 2 die attack.
Snap shot requires the enemy to land in a very small area- but this card requires that NONE of your ships are in a certian enemy' range/arc, making it useless against a PWT.
Though sometimes in the Tie Fighter videogme you wouldhave missile launchers added to your tie fighter or tie intercepter,, other times you might find that your gunboat or tie defender' magazine doubles for certian missions. This modifiction reflects that customisability.
Its set to be strongest, though, on dedicated ordinance platforms. once you buy 2 or more non-torpedo munitions, this pays for itself, and any more you get are about 50% off. This is intended to benifit the Tie bomber and Tie punisher, but the punisher likely needs more of fix than just this one card.
" We count thirty Rebel ships, Lord Vader, but they're so small they're evading our turbolasers. "
This pilot had speaking lines on a New Hope, and the nature of those lines suggested to me that he could be classified as an intel agent, even as he pilots a tie fighter.
ThoughtI'd make a pilot with a built in accuracy correcter, just for fun- but only if the attack hits in the first place.
Edited by Rakaydos