Sounds like everyone thinks this game is heavily slanted to the Marines. True or False?
Hurt me Plenty?
Sounds like everyone thinks this game is heavily slanted to the Marines. True or False?
With a solo marine, certainly. Haven't managed a larger game yet.
Sounds like everyone thinks this game is heavily slanted to the Marines. True or False?
Played with three marines. They won, but it was close.
3-4 seems balanced if the invader actually remembers to use cards and is liberal in his use of argent power.
3-4 is fairly balanced with a good demon player.
With 4 marines I've managed to get them to five frags and only lost because I misinterpreted the way the chainsaw works.
We only have 4 games in so far, but our limited experience:
- The first mission, with the "suggested" weapons, upgrades, invader decks, etc and 2 marines - The 2 marines came up as the first initiative cards, cleared out nearly the entire first spawn their first turn. Marines won, invader only got 1 frag.
- Our other 3 games have been with 4 marines and custom loadouts, etc. All of those games have been close, Invader won once, Marines won twice but with 5 frags each time. Last game was a real nail-biter as Charlie only had 5 health remaining.
We played the tutorial and the first mission with 2 marines. Baron of Hell slowed them down pretty considerably but with the larger hand size (also due to class cards) and some lucky draws, shuffles, and redraws he got mowed down by a static gun that had the charge card played 4 times.
We played the tutorial and the first mission with 2 marines. Baron of Hell slowed them down pretty considerably but with the larger hand size (also due to class cards) and some lucky draws, shuffles, and redraws he got mowed down by a static gun that had the charge card played 4 times.
It is not possible for 4 Charge cards to be played in one Activation - the Marine should only have two of those cards in his/her deck, and they don't get "reshuffled" into his draw deck if he uses them, even if he runs out of cards during that activation (because they're still "in play" until the end of his turn).
Cards that Marines play during their activation do not get discarded until that activation is completlely over, so if the Marine player used them, discarded them, shuffled them back in, and redrew them all in one activation, he's not playing by the correct rules.
Edited by Demax51We played the tutorial and the first mission with 2 marines. Baron of Hell slowed them down pretty considerably but with the larger hand size (also due to class cards) and some lucky draws, shuffles, and redraws he got mowed down by a static gun that had the charge card played 4 times.
That marine is cheating, as explained by Demax.
The reason why used cards go to the discard pile only after the activation is completely over is to stop this sort of thing from occurring.
We're still learning so noted for next time.
We're still learning so noted for next time.
We're all still learning =)
Hell, I got the cover system completely wrong for our first game.