Never really found Ackbar to be too effective for me, because the enemy could always predict where I would be going and cut off the routes. However, with the new upgrades I feel the pickle might finally be tanky enough to pull off the Ackbar slash, catching many opponents by suprise while the assault frigate harasses two ships from long range, reducing damage with derlin, and using blast doors to give it an extra three hull. Lack of ECM shouldn't be much of an issue at this range. Will use the z-95's as I do tie fighters, only using them to screen my ships and force the squadron engagement within range of my AA fire. Thoughts?
Wave 5 Ackbar
Faction: Rebel Alliance
Points: 395/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona
MC80 Assault Cruiser (114 points)
- Home One ( 7 points)
- Damage Control Officer ( 5 points)
- Medical Team ( 1 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 149 total ship cost
Assault Frigate Mark II B (72 points)
- Major Derlin ( 7 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
= 97 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 22 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
= 56 total ship cost
1 Lietenant Blount ( 14 points)
6 Z-95 Headhunter Squadrons ( 42 points)
1 VCX-100 Freighter ( 15 points)
Edited by MandalorianMoose