Another list for you to dissect!

By Attackmack, in X-Wing Squad Lists

Dunno if this can be very effective but should be fun to fly and at least annoying to the opponent.

Three ships that all have a way of hindering and reducing the opponents defensive capabilities while themselves maneuverable and hard to track.

Anyone tried something similar and any direct upgrades that could be swapped for better ones?

THREE TO TANGO

100 points

PILOTS

“Omega Leader” (29)
TIE/fo Fighter (21), Comm Relay (3), Juke (2), Stealth Device (3)

Carnor Jax (33)
TIE Interceptor (26), Outmaneuver (3), Royal Guard TIE (0), Stealth Device (3), Twin Ion Engine Mk. II (1)

Countess Ryad (38)
TIE Defender (34), Tractor beam (1), Elusiveness (2), TIE/D (0), Twin Ion Engine Mk. II (1)


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Need to start with Ryad. TB is doing almost nothing for you on here. You'd be far better off with x7. Mitigates damage (free evade) and if you add PtL, you get far better attacks, which is just as good as mitigating their defense.

Agreed, TB on your lowest PS pilot means you are wasting the agility potential. PTL/x7 Ryad is far more useful. Withe the points saved on Ryad, you can give Carnor Autothrusters which are much better than Mk2s on him as he will not be self-stressing and does not need the extra greens.

29 Omega Leader (21), Juke (2), Comms Relay (3), SD (3)

34 Carnor Jax (28), Outmaneuver (3), RG Title (0), SD (3), ATs (2)

36 Ryad (34), PTL (3), /x7 (-2), Mk2 Engines (1)

99 Total

If you want to go with the Tie/D Tractor beam thing then Vessery with VI is far better since he can modify both shots and shoots at PS8 allowing the rest of the squad to benefit from the reduced Agility.

29 Omega Leader (21), Juke (2), Comms Relay (3), SD (3)
34 Carnor Jax (28), Outmaneuver (3), RG Title (0), SD (3), ATs (2)
37 Vessery(35), VI (1), /D (0), Tractor Beam (1)
100 Total

Only other suggestion I would make is Targeting Computer on Carnor over Stealth Device. Getting those locks can be huge against opponents who can't spend tokens and have the reduced agility. That's more of a personal preference of mine over hard and fast rules, but I like the ability to take the Target Lock as I find myself rolling blanks at key moments far more often than I roll eyeballs.

If you want to go with the Tie/D Tractor beam thing then Vessery with VI is far better since he can modify both shots and shoots at PS8 allowing the rest of the squad to benefit from the reduced Agility.

29 Omega Leader (21), Juke (2), Comms Relay (3), SD (3)

34 Carnor Jax (28), Outmaneuver (3), RG Title (0), SD (3), ATs (2)

37 Vessery(35), VI (1), /D (0), Tractor Beam (1)

100 Total

Only other suggestion I would make is Targeting Computer on Carnor over Stealth Device. Getting those locks can be huge against opponents who can't spend tokens and have the reduced agility. That's more of a personal preference of mine over hard and fast rules, but I like the ability to take the Target Lock as I find myself rolling blanks at key moments far more often than I roll eyeballs.

Hmm....Perhaps change Jax for inquisitor then, seeing inqui likes to stay at distance autothrusters seem like made for him and he got TL default?

Makes a triple PS8 list which could open up options when its my turn.

Like this:

THREE TO TANGO

97 points

PILOTS

“Omega Leader” (29)

TIE/fo Fighter (21), Comm Relay (3), Juke (2), Stealth Device (3)

Colonel Vessery (37)

TIE Defender (35), Tractor beam (1), Veteran Instincts (1), TIE/D (0)

The Inquisitor (31)

TIE Advanced Prototype (25), Outmaneuver (3), TIE/v1 (1), Autothrusters (2)

Edited by Soulless

Ive never flew my Inquisitor yet and I fear it will shred like paper before the engagement starts but Im eager to test him out.

Vessery will be the more direct approach that can soak at least a little damage and hopefully ruin a fire solution or two with the tractor beam.

Omega will make the focused target easy to hit and arcdodge best it can while inquisitor tries sniping from afar.

Sounds simple enough :rolleyes:

edit:

Or maybe give inquisitor PTL seeing his dial is pretty good at greens and it might be more useful to get him into position then have Outmaneuver?

Edited by Soulless

Heres the list with Jax modified with your suggestions. Looks like a fun run IMO! Gonna try it out by myself on the table and then do the same with Inquisitor.

THREE TO TANGO

100 points


PILOTS

“Omega Leader” (29)
TIE/fo Fighter (21), Comm Relay (3), Juke (2), Stealth Device (3)

Colonel Vessery (38)
TIE Defender (35), Tractor beam (1), Veteran Instincts (1), TIE/D (0), Twin Ion Engine Mk. II (1)

Carnor Jax (33)
TIE Interceptor (26), Outmaneuver (3), Royal Guard TIE (0), Autothrusters (2), Targeting Computer (2)


eye_sm.png View | upload_sm.png Tweak | export_sm.png Export as XWS

Edited by Soulless

Or maybe give inquisitor PTL seeing his dial is pretty good at greens and it might be more useful to get him into position then have Outmaneuver?

Yes, PTL is great on Inqy.

You have 3 points left over. You could go for an initiative bid or you could go for Mk2 engines on Inqy to further improve his dial (especially if you go for PTL).

But the best use for those 3 points might be Proton Rockets for the Inquisitor. Since his Bonus only works at Range 2 and 3, it gives him some punch if an opponent decides to try and get up close and personal.

Edited by Karhedron

But the best use for those 3 points might be Proton Rockets for the Inquisitor. Since his Bonus only works at Range 2 and 3, it gives him some punch if an opponent decides to try and get up close and personal.

But at range 1 he gets the "normal" range bonus anyway right? Or did you mean something else?

But at range 1 he gets the "normal" range bonus anyway right? Or did you mean something else?

That's right, but the thing with Inquisitor is that he always gets that bonus, so range 1 is bad because the opponent gets an offensive range bonus as well. Prockets discourages them from getting in range 1, as then they are dealing with a 5 dice attack with full mods rather than a 3 dice primary attack.