Jaina's light. Get a crit discard card choose another. If one would run out of damage cards. No more damage?
Damage deck question
Considering the CR90 has its very own damage decks, I'd be really surprised if the ship was still on the table when the deck ran out.
Edited by Parravon
In the unlikely event that a damage deck runs out you shuffle all the discarded cards into a new deck. Though as Parravon said, it's probably not gonna happen with a Huge Ship
The rules already cover what happens when you run out of cards in the damage deck:
1. Take any discarded damage cards and reshuffle them to create a new deck.
2. If that doesn't work then just assign something else to represent damage although this can not be "face-up" damage.
If there were some reason I'd be extremely worried about running out of cards in the damage deck without having a supple to shuffle up for a new one I'd just start with the second solution (assign tokens of some kind to represent damage; usually this is done with face-down damage cards) and replace the token with a face-up card from the deck if I need a face-up card for some reason. Once a card has been face-up it will remain in play as the damage token even if turned face-down; a ship with one damage card wouldn't have that card randomly changing just because if flip-flopped. Although it may not produce quite the same amount of information the chance of any given face-up card would remain the same.
Given that each CR-90 section has 8 hull and each section's damage deck has 10 cards, you only have to use the title three times to potentially have a situation where there are no more cards in the damage deck.
However, as StevenO pointed out, there's already a rule to cover this: shuffle the discards and make a new damage deck.
It is impossible to run out of damage cards for a CR-90. For non-epic ships using the regular damage deck, it is merely very very improbable.
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It is impossible to run out of damage cards for a CR-90. For non-epic ships using the regular damage deck, it is merely very very improbable.
In an epic game to actually run out of cards in the damage deck that would mean you've got 33 damage sitting on ships in play. That is a LOT of damage to be sitting out there which tells me someone probably isn't doing a great job playing (or is using a really insane number of points) as that many ships with that much damage means someone is failing one of the biggest unwritten rules of X-Wing and many other games. If you can make sure you DESTROY your targets as destroying one ship and leaving two untouched is generally far better than leaving three ships in play with one damage each yet fully capable of fighting back. DEAD ships are no longer a threat while leaving one hit away from death rarely stops it from being effective.
Maybe possible with Mareek Stele with double VCX or Leebo
Maybe possible with Mareek Stele with double VCX or Leebo
Nope. Those may cause one to go through damage cards at a higher rate but they're still only sticking one card on a ship even when all is said and done. It just means shuffling a new damage deck faster.
The Mareek vs. Leebo combo could require drawing four cards each time a face-up card is dealt but only one of those lands and the other three get discarded which the get used to create a new DD.
Given that each CR-90 section has 8 hull and each section's damage deck has 10 cards, you only have to use the title three times to potentially have a situation where there are no more cards in the damage deck.
However, as StevenO pointed out, there's already a rule to cover this: shuffle the discards and make a new damage deck.
It is impossible to run out of damage cards for a CR-90. For non-epic ships using the regular damage deck, it is merely very very improbable.
We managed to do it in our local community: Maarek Steele vs Falcon and VCX. He literally milled though whole damage deck.
Given that each CR-90 section has 8 hull and each section's damage deck has 10 cards, you only have to use the title three times to potentially have a situation where there are no more cards in the damage deck.
However, as StevenO pointed out, there's already a rule to cover this: shuffle the discards and make a new damage deck.
It is impossible to run out of damage cards for a CR-90. For non-epic ships using the regular damage deck, it is merely very very improbable.
We managed to do it in our local community: Maarek Steele vs Falcon and VCX. He literally milled though whole damage deck.
And as noted, Maarek DISCARDS the cards he doesn't assign. When you do that, they go in a discard pile, and when you then need to draw another one, you reshuffle the discard.
The only way to run out of damage cards entirely is for all 33 of them to be assigned to non-destroyed ships and/or IWSYTDS. I'm pretty sure that's currently impossible with any legal combination of 100 points of ships, but easy(ish) when you get up to larger lists (120 points gets you three Decimators with 11 cards each, and one card on IWSYTDS). For an Epic ship it's literally impossible as I understand it, it has more damage cards than available hull points.
Given that each CR-90 section has 8 hull and each section's damage deck has 10 cards, you only have to use the title three times to potentially have a situation where there are no more cards in the damage deck.
However, as StevenO pointed out, there's already a rule to cover this: shuffle the discards and make a new damage deck.
It is impossible to run out of damage cards for a CR-90. For non-epic ships using the regular damage deck, it is merely very very improbable.
We managed to do it in our local community: Maarek Steele vs Falcon and VCX. He literally milled though whole damage deck.
And as noted, Maarek DISCARDS the cards he doesn't assign. When you do that, they go in a discard pile, and when you then need to draw another one, you reshuffle the discard.
The only way to run out of damage cards entirely is for all 33 of them to be assigned to non-destroyed ships and/or IWSYTDS. I'm pretty sure that's currently impossible with any legal combination of 100 points of ships, but easy(ish) when you get up to larger lists (120 points gets you three Decimators with 11 cards each, and one card on IWSYTDS). For an Epic ship it's literally impossible as I understand it, it has more damage cards than available hull points.
VCX + Falcon = 18 hull - 1 to not end the game. = 17 hull.
Marek + Palpatine = 17 hull * 3 = 51
Impossible...?
Given that each CR-90 section has 8 hull and each section's damage deck has 10 cards, you only have to use the title three times to potentially have a situation where there are no more cards in the damage deck.
However, as StevenO pointed out, there's already a rule to cover this: shuffle the discards and make a new damage deck.
It is impossible to run out of damage cards for a CR-90. For non-epic ships using the regular damage deck, it is merely very very improbable.
We managed to do it in our local community: Maarek Steele vs Falcon and VCX. He literally milled though whole damage deck.
And as noted, Maarek DISCARDS the cards he doesn't assign. When you do that, they go in a discard pile, and when you then need to draw another one, you reshuffle the discard.
The only way to run out of damage cards entirely is for all 33 of them to be assigned to non-destroyed ships and/or IWSYTDS. I'm pretty sure that's currently impossible with any legal combination of 100 points of ships, but easy(ish) when you get up to larger lists (120 points gets you three Decimators with 11 cards each, and one card on IWSYTDS). For an Epic ship it's literally impossible as I understand it, it has more damage cards than available hull points.
VCX + Falcon = 18 hull - 1 to not end the game. = 17 hull.
Marek + Palpatine = 17 hull * 3 = 51
Impossible...?
Yes.
You can exhaust the draw deck, but the rules cover what happens if you do - you take the discards (containing the cards Maarek doesn't assign, any cards discarded by Determination or healing effects, and all cards assigned to any ships which have been destroyed), shuffle them, and make a new draw deck. Then you draw from that. The only way to take cards out of the deck entirely is to assign them to ships, and the most hull you can possibly get on the board in a 100 point game is, I believe,29 (2 Patrol Leaders with Hull Upgrades and a TIE Fighter, which together can hold 26 damage cards before something dies and there's a big discard pile to use), which with IWSYTDS taking up a single additional card still leaves 6 cards to form a draw deck from which is enough for Maarek to shoot without running out under almost all circumstances*.
You seem to be under the impression that the cards Maarek doesn't choose are no longer available to assign again.
This impression is wrong. As soon as he's finished resolving one crit, the cards he didn't choose are in a discard pile, and if there's no draw deck left, he reshuffles and uses those discards.
Either that or you seem to be under the impression that destroyed ships' damage cards are no longer available to assign again. Or maybe both.
This impression is also wrong. As soon as any ship is destroyed, all its damage cards get put in the discard and are usable as above. (This is very rarely bothered with in practice, but it is technically what you're supposed to do by RAW)
(*with some unlikely edge cases to what's already a ludicrous edge case in itself, it IS possible to run out of cards in a 100 point game, but only by the final attack being with more dice than there are remaining cards in the deck, and all of them hitting, and/or shenanigans with Simultaneous Fire meaning a ship can accumulate cards well beyond its hull value before being removed, but these are vanishingly unlikely)
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(*with some unlikely edge cases to what's already a ludicrous edge case in itself, it IS possible to run out of cards in a 100 point game, but only by the final attack being with more dice than there are remaining cards in the deck, and all of them hitting, and/or shenanigans with Simultaneous Fire meaning a ship can accumulate cards well beyond its hull value before being removed, but these are vanishingly unlikely)
And in those extremely unlikely cases you could likely switch to the "what to do if there are no damage cards available" rule for the point or two of damage that should be cards but is likely to destroy the target anyway.
Although the rules may call for dealing out all of the damage cards an attack may deal if you're actually short on cards but the damage will be lethal and simultaneous fire isn't an issue it is easy enough just to skip the cards and destroy the target.