Ray K

By Rolotamasi, in X-Wing Squad Lists

Like everyone else I have surmised that expertise has a real home on Rey. Re-rolls on blanks and auto glitterstim on attacks is worth the 4 points, especially when you consider with Finn it could 4 or 5 dice attacks. Here is what I built her to look like:

Rey (45)
Expertise (4)
Kanan Jarrus (3)
Finn (5)
Millennium Falcon (TFA) (1)

That is a hefty 58 points. The trick is to find something that pairs well. Not enough points left over for 2 good wingmen. Nothing super-tasty in the 42pt ace range. So I decided to go with the new hotness, bombs. The K-Wing is an awesome bomb delivery, with multiple ways to do it. I personally think the lower the PS the better, especially with the advanced SLAM bomb drop in your lane ability. So that lead me to the PS 2 Warden. With the points available I came up with this:


Warden Squadron Pilot (23)
Extra Munitions (2)
Seismic Torpedo (2)
Sabine Wren (2)
Cluster Mines (4)
Conner Net (4)
Proximity Mines (3)
Advanced SLAM (2)

I have tested it out and it works pretty well. The auto damage is nice to get to those defenders and other high agility folks, and with Sabine it adds that extra umph. One thing in testing I saw was with focus and TL, Rey was light on actions. Focus is unnecessary on offense and rather light on defense with just one green. The TL is nice when the target isn't in your arc, but that's not the goal. I was looking for a way to get another option, and EU is the only other thing, so I need to shave 4 pts and came up with this:

Rey (45)
Expertise (4)
Kanan Jarrus (3)
Finn (5)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)

Warden Squadron Pilot (23)
Extra Munitions (2)
Sabine Wren (2)
Ion Bombs (2)
Conner Net (4)
Proximity Mines (3)
Advanced SLAM (2)

Total: 100

View in Yet Another Squad Builder

Although the seismic torp is a fun way to surprise damage and clear a lane for Rey's sloops, it was first on the chopping block. Then I downgraded the cluster for ion bombs. Gives more versatility to add a movement bomb in with the action bomb. You lose potential damage but with Sabine even the ions sting, and more control isn't awful. I was just partially to the giant lane denial the clusters provide.

Which version seems better to you?

Honestly, for the same price I'd swap the following cards for the Warden Squadron Pilot:

  • Seismic Charges instead of Ion Bombs
  • Thermal Detonators instead of Proximity Mines

Since you don't have Biggs, the Warden Squadron Pilot can easily get focused down if your opponent chooses to focus-fire that ship. By making the above changes you gain a bit of stress control and extra guaranteed damage, all while maintaining zone control on the board. Additionally, this allows you to both bomb and do a 3-3 SLAM + focus, allowing you to maintain distance on defense for the Warden Squadron Pilot.

Honestly, for the same price I'd swap the following cards for the Warden Squadron Pilot:

  • Seismic Charges instead of Ion Bombs
  • Thermal Detonators instead of Proximity Mines

Since you don't have Biggs, the Warden Squadron Pilot can easily get focused down if your opponent chooses to focus-fire that ship. By making the above changes you gain a bit of stress control and extra guaranteed damage, all while maintaining zone control on the board. Additionally, this allows you to both bomb and do a 3-3 SLAM + focus, allowing you to maintain distance on defense for the Warden Squadron Pilot.

I've actually been playing a lot recently with a K-bomber paired with a fat Han. I started off with cluster mines and seismic charges but I found that, as the K-wing normally moves first, they were only situationally useful so I upgraded them to prox mines.

My current build is

Warden Squadron Pilot (23)

Extra Munitions (2)

Sabine Wren (2)

Cluster Mines (4)

Proximity Mines (3)

Advanced SLAM (2)

Total: 36

I would advise against loading up the bomber too much as more often than not it dies with some of the bombs still on board. I've also found that having both clusters and prox is useful due to the bombs having different dimensions which means one can clip a ship where another would miss (or hit with only 1 of the 3 clusters).

Rey (45)

Expertise (4)

Kanan Jarrus (3)

Finn (5)

Engine Upgrade (4)

Millennium Falcon (TFA) (1)

Warden Squadron Pilot (23)

Extra Munitions (2)

Sabine Wren (2)

Ion Bombs (2)

Conner Net (4)

Proximity Mines (3)

Advanced SLAM (2)

Total: 100

View in Yet Another Squad Builder

Although the seismic torp is a fun way to surprise damage and clear a lane for Rey's sloops, it was first on the chopping block. Then I downgraded the cluster for ion bombs. Gives more versatility to add a movement bomb in with the action bomb. You lose potential damage but with Sabine even the ions sting, and more control isn't awful. I was just partially to the giant lane denial the clusters provide.

Which version seems better to you?

I've also played quite a bit with and against Rey with engine and the biggest problem is the loss of focus for offense which is absolutely key for her attack power so expertise combined with engine seems like a good (albeit expensive) way around that problem so I think that Rey build is good - although may suffer occasionally from being PS8 rather than 10 like the standard build.

Personally I always try to build a 1 point bid into my list so that I can get the choice of initiative either to move first with the k-wing or second with Han depending on what my opponent has so I'd probably drop the ions bombs as the conner net should be sufficient for control in most cases.

Lost twice to a similar build last regional I attended, except rey ran outmaneuver and the k had clusters and nets. Bloody scary with a slamming bomber when you've got Talonbane and Fenn Rau...

I do agree that expertise would generally be better though, just be wary of stress control :P

I really have to try this out this week. Sounds interesting.

But I think Rey will be the nr 1 target, as the Warden won't be able to solo in end-game. Too bad Proton bombs don't fit in the list or a Miranda-TLT...

Rey (45)

Expertise (4)

Kanan Jarrus (3)

Finn (5)

Millennium Falcon (TFA) (1)

That is a hefty 58 points. The trick is to find something that pairs well. Not enough points left over for 2 good wingmen. Nothing super-tasty in the 42pt ace range.

I dunno, 42 points is pretty for Rebel Aces. I can think of several that fit neatly in that price bracket.

42 Miranda Doni (29), TLT (6), Homing Missiles (5), Extra Munitions (2), LRS (0) (Optional)

40 Norra Wexley (29), R2-D2 (4), Tail Gunner (2), PTL (3), Alliance Overhaul (0), Vectored Thrusters (2)

42 Poe (PS9) (33), Lone Wolf (2), Autothrusters (2), R5-P9 (3), Pattern Analyser (2)

Lastly not an ace but a fun distraction for keeping Rey alive.

42 Lothal Rebel (35), Hera (1), Han Solo (2), FCS (2), ABT (2)

Just a thought as I've not flown Rey.

Does the timing on the TFA sloop allow Kanan to remove the Stress straight away?

If not, being that your action light why not swap titles so that you have the evade action available, and Kanan as well for C3PO, that way you have some survivability.

Just a thought as I've not flown Rey.

Does the timing on the TFA sloop allow Kanan to remove the Stress straight away?

If not, being that your action light why not swap titles so that you have the evade action available, and Kanan as well for C3PO, that way you have some survivability.

Nope, the Sloop title and Kanan work as advertised. Manuever, activate Title, Kanan removes stress, action. It's a pain to fly against when she's at PS10, at PS8, I may not be as worried (fly a lot of PS9 in my meta).

PS8 is a tough place to be. Dengar is a big bad at PS9 and Imperials have several PS8 Aces that are strong in the meta right now.

Expertise does a lot for Rey, no doubt about it but I am not sure it is worth the loss of PS10 and an extra 3 points compared to VI. Running VI Rey also allows you to drop Poe (if you are running Poe) down to the PS8 version which frees up a few more points for upgrades.

I'd personally say that Miranda pairs perfectly as a huge regenerating distraction which is a pain in the rear to deal with:

Miranda Doni 29

- twin laser Turret 6

- C-3P0 3

- Advanced Slam 2

(- optional - seismic charge 2)

Ship total: 40 (42 if bomb taken)

Oh, just saw this thread after posting mine.

I have Clusters, GC, and Inertial Dampeners added to your Rey paired with a Jan Ors to give her crazy alpha potential. Lacks the longevity of some of the other suggestions but hits like a truck and keeps games short and simple.

Rey (45)

Expertise (4)

Kanan Jarrus (3)

Finn (5)

Millennium Falcon (TFA) (1)

That is a hefty 58 points. The trick is to find something that pairs well. Not enough points left over for 2 good wingmen. Nothing super-tasty in the 42pt ace range.

I dunno, 42 points is pretty for Rebel Aces. I can think of several that fit neatly in that price bracket.

42 Miranda Doni (29), TLT (6), Homing Missiles (5), Extra Munitions (2), LRS (0) (Optional)

40 Norra Wexley (29), R2-D2 (4), Tail Gunner (2), PTL (3), Alliance Overhaul (0), Vectored Thrusters (2)

42 Poe (PS9) (33), Lone Wolf (2), Autothrusters (2), R5-P9 (3), Pattern Analyser (2)

Lastly not an ace but a fun distraction for keeping Rey alive.

42 Lothal Rebel (35), Hera (1), Han Solo (2), FCS (2), ABT (2)

True, but this means no Engine Upgrade on Rey and that thing needs to reposition.. If you add the EU it leaves 38 points :(

True, but this means no Engine Upgrade on Rey and that thing needs to reposition.. If you add the EU it leaves 38 points :(

38 Norra Wexley (29), R2-D2 (4), Tail Gunner (2), PTL (3), Alliance Overhaul (0)

38 Miranda Doni (29), TLT (6), C-3PO (3)

38 Red Ace (29), Comms Relay (3), R2-D2 (4), Autothrusters (2)

38 Poe (31), Adaptability (0), R5-P9 (3), Autothrusters (2), Pattern Analyser (2)

Personally i prefer missiles over bombs on Miranda cause of her ability.