I have only played a few games, but I'm toying with the idea of adding a hyperspace component. Either player takes a leader and hyperspace eligible units from one system, takes the units and the leader off the board for 1-2 turns, writes down the destination but the other player can't see it, and then they are placed during the refresh phase at the destination (which can be anywhere on the board). I'm thinking if they move 4 or less systems away, it takes 1 turn. 5 or more systems and it takes 2 turns "traveling." You would place the paper on the build que to keep track. Obviously you wouldn't use it to move 1 system away - standard movement rules still apply.
I don't get to play as often as I like, or with experienced players, so I likely won't get to test this out too well. But I think it would add an interesting surprise element! The Rebels can move units across the galaxy better and even conduct surprise attacks, and the Imperials can search for the base (it's annoying to drag a fleet down to Endor then get it out again).
What do you guys think?