Underused Cards

By Seastan, in The Lord of the Rings: The Card Game

What's a card that you've hardly used, that you would like to be able to use more? Have you tried to make it work? Why didn't it?

One of mine is Small Target. I like the idea and theme behind the card, but I found it tough to use. I tried putting it in a deck with Silver Lamp. It's still tricky because you need to be engaged with two enemies, 1 of which has enough attack to kill the other - otherwise you aren't gaining much action advantage. Also, it's an event, so it's hard to build around.

What are your favourite underused cards?

Being a solo player there are soooo many cool cards I can't even think about using because they aren't efficient enough for a solo game.

Mostly costly (non leadership, non silvan) allies come to mind like Anborn, and Elfhelm.

Oh man, Small Target would totally be at the top of my list. Such a fun concept, but near impossible to execute.

Great Yew Bow would be another one. The ideal target is Lore Faramir, but his threat is so high and he's out of sphere that it never really works. The fact that it doesn't work with Bard's ability is a travesty. Plus, now Haldir basically does the same thing.

I might put Strider in that category. You can kind of make it work, but I haven't been able to make a 2 hero deck that was as effective as a comparable 3 hero deck.

My favorite underused card that I have actually gotten to work is Keeping Count. You need a ton of card draw to make it work, but it can be bananas when it gets online.

The fact that it doesn't work with Bard's ability is a travesty

I'm pretty sure it does work with Bard doesn't it? Great Yew Bow specifies that it's a ranged attack.

Keeping count is another good one. I should really play around with it more. What was your hero lineup?

Great Yew Bow would be another one. The ideal target is Lore Faramir, but his threat is so high and he's out of sphere that it never really works. The fact that it doesn't work with Bard's ability is a travesty. Plus, now Haldir basically does the same thing.

It does work with Bard, its text indicates that the attack is considered ranged. Great combo with Dunhere because he will then benefit from Bard's defense debuff when he makes his own attack, if needed.

The fact that it doesn't work with Bard's ability is a travesty

I'm pretty sure it does work with Bard doesn't it? Great Yew Bow specifies that it's a ranged attack.

Keeping count is another good one. I should really play around with it more. What was your hero lineup?

Oh yeah, the fact that Hands Upon the Bow doesn't work is a travesty. Great Yew Bow just doesn't work for other reasons.

My best keeping count deck has been Mablung, Aragorn (T), and Hama. You are killing a lot and using Hama to cycle Foe-Hammer. Once Aragorn gets like +10 attack from Keeping Count, he gets Rivendell Bow and can snipe anyone in the staging area with Hands Upon the Bow.

I want to try including it with an Erestor deck, but haven't put it on paper yet.

Edited by Teamjimby

You all are already mentioning some good ones. Palantir is one that I really like and have used effectively, but seldom use. I feel like I always have to pair it with Loragorn but maybe Spirit Merry would work too.

Brok Ironfist.

Oh, don't get me started :D

Well, if I had to pick just one... Hm...

Against the Shadow. The concept is super cool, the execution - not so much. You pay helluva resources to swap the stats of only spirit guys, and that need to be the stats that is most useful during the first hostile phase. I think I'll need to make a pass on it for my rework project.

Great Yew Bow would be another one. The ideal target is Lore Faramir, but his threat is so high and he's out of sphere that it never really works. The fact that it doesn't work with Bard's ability is a travesty. Plus, now Haldir basically does the same thing.

It does work with Bard, its text indicates that the attack is considered ranged. Great combo with Dunhere because he will then benefit from Bard's defense debuff when he makes his own attack, if needed.

Ooh, I like that idea. Dunhere is so much fun, but takes a lot of building around to get to work. One more tool in the Dunhere toolbox!

I still haven't been able to get Rossiel to work. I've had a few fun decks using the victory display shenanigans, but I still haven't figured out how to make one with Rossiel in it. I always want to use her as a defender, but she doesn't really have enough hit points to be able to defend safely. I end up wanting to splash Tactics for Elven Mail, and Spirit for Light of Valinor, but go mono-Lore so that I can stay in secrecy to reduce the cost of Out of the Wild... and then I switch her for Denethor or something and everything becomes much more focused.

Great Yew Bow would be another one. The ideal target is Lore Faramir, but his threat is so high and he's out of sphere that it never really works. The fact that it doesn't work with Bard's ability is a travesty. Plus, now Haldir basically does the same thing.

It does work with Bard, its text indicates that the attack is considered ranged. Great combo with Dunhere because he will then benefit from Bard's defense debuff when he makes his own attack, if needed.

Ooh, I like that idea. Dunhere is so much fun, but takes a lot of building around to get to work. One more tool in the Dunhere toolbox!

I still haven't been able to get Rossiel to work. I've had a few fun decks using the victory display shenanigans, but I still haven't figured out how to make one with Rossiel in it. I always want to use her as a defender, but she doesn't really have enough hit points to be able to defend safely. I end up wanting to splash Tactics for Elven Mail, and Spirit for Light of Valinor, but go mono-Lore so that I can stay in secrecy to reduce the cost of Out of the Wild... and then I switch her for Denethor or something and everything becomes much more focused.

I've noticed in my Rossiel Secrecy deck that Rossiel isn't that important. Her effect of +2 Willpower is occasionally beneficial, but other than that, that Victory Display stuff works fine without her.

Against the Shadow is a nice one. And I would also mention Light the Beacons.

Defending if often tough in this game and the bonus granted by both those cards is tremendous. Sadly I never seem to find the resources to play the cards. Monosphere is a given for AtS and nearly a given for LtB... So it's obvious all those spirit characters are going to quest and thus not be available for defending most of the time.

Those cards saved our asses multiplayer during siege questing but never saw much more regular play.

Well on some level you can make any card kinda work, depending on what your standard is for "working", so the cards that came to my mind are underused, extremely fun, but difficult to use consistenly on most quests. There are niche cards like Free to Choose that need a specific effect in a specific quest to be useful. Niche cards just end up losing out to universally powerful cards with effects like card draw and resource acceleration because even if you make Free to Choose work in it's ideal scenario, the standard power cards will often still perform better.

Anyway, top underused cards would be Palantir (by far), Grappling Hook (which I have made work with Erebor Battlemaster), Idrean (again, you can make her work, just wish she were better), Dwalin (most fun I've had in game is making this hero work, especially with T Merry), Ranger Bow (always underperforms), The Door is Closed

Ooh, Ranger Bow is a good one. I always plan to do some sort of Gondor direct damage thing with it, but it never seems worth the card slot, the exhaust of the ally is attached to, and all of the resources it takes to play it all down.

Ranger Bow has been working for me well now with the new 1-cost Guardian of Ithilien.

Don't forget Power in the Earth in The Thing in the Depths!

Follow Me! It's not that I'm itching to pack it into decks, exactly... It's that it's a little mindbending to think of situations where it would be useful at all. For extra points, combo it with my actual answer to the OP prompt, Defender of the West.

Lore Glorfindel, his ability is so so but you dont need healing in the begining so i wished he would have another ability, Also pay a resource in lore today he would be a pay a card i guess.

Gamling. Definitely that guy.

Spare Hood and Cloak is another card that I want to use more.

Here's how you do that: Don't Hog the Cloak

drunken-hood-and-cloak1.jpg?w=606&h=480

Edited by GrandSpleen

i've thought about making a thread recently about picking a horribly underutilised card and see if people can build a deck around making it work (not just include the card, but see what it takes to make it live up to its potential)

for me, it's a lot of the leadership and lore-sphere secrecy allies, like Dunedain Wanderer, Rivendell Scout, and Ithilien Lookout

they seem cool, but they just aren't in the right spheres to make them work easily

Spare Hood and Cloak is another card that I want to use more.

if you cycle a bunch of cloaks through her, you could get a bunch of sentinels and/or lots of def bonuses when you need them

it's still probably bad. or maybe needs copies of the cloaks in all the decks to really get it going. another character that activates some ability on exhaustion could probably help too

EDIT so i don't keep multi-posting

Gamling. Definitely that guy.

Edited by dr00