Answers from FFG dev Mike:
1. Fighter limit after first turn: one third of current fleet. Can use existing fleet if fighters exceed limit but cannot purchase more.
2. When are fleets public: after builds happen, before assaults declared.
3. Campaign points earned for destroying a base on a +0 location: 1.
4. Keep leftover points from initial fleet as resources: no.
5. What happens if all Rebel ships flee on Show of Force: stations count as destroyed.
6. What happens if an Imperial ship flees on Hyperlane Raid: Rebels get token for resources.
7. Having initiative means being first player, not getting to choose going first/second.
8. Battery and anti-squadron values on the Armed Station card are transposed.
If player are willing, I would still like to do our secret fleets approach.