Versus
In my continuing analysis of Jabba's Realm (see my first one here: https://www.reddit.com/r/ImperialAssaultTMG/comments/5fnr9k/weequay_vs_hk_a_mathematical_analysis/ ) I'm looking at another unit that (at this time) is not getting much attention: Shyla Varad (Skirmish).
Bossk has been a popular bruiser since his release, using his native block and damage, aoe damage, and regeneration to be a bane to Trooper lists. When focused, he also makes a great Assassin.
Shyla, on the other hand, looks to function as an assassin and a minor control unit. Her ability to grab and move enemies allows her to pull activated units from safety and into the line of sight of her allies. Additionally, her native Evade combined with a black die makes her very resilient vs Troopers and helps protect against the many ~:+2D and piercing surges.
The most important metric for any combat unit, though, is damage. Shyla has a damage floor of 2D, 2 Pierce, Cleave 2 (3 surge roll) while Bossk boasts an impressive 3D, 2 Pierce floor (1D red die, 1 surge green die, 2D native).
However, it is in the average damage department that we want to make our main comparisons. The RG+2 pool of Bossk produces 5.5 average damage and 2/3 average surges, with only one surge ability: Pierce 2. Shyla generates a more disappointing average of 3.5 damage but an impressive 1.83 surges with her pool of GGY. Of course, the first surge you'll want to tack on is a cool +2D, and oftentimes you'll have a second surge to add in the Pierce 2 or Cleave 2, leading to an identical average damage and a higher chance of Piercing or Cleaving to Bossk.
Next, we have abilities. Bossk has access to an impressive AoE damage ability that can also apply strain to multiple units at once (a scary prospect if used with Under Duress), as well as a guaranteed 2 recovery and relief from harmful conditions at end of round.
Compare that to Shyla, who has less aoe but can pull people off objectives and terminals or drag a fleeing, injured unit into her allies' LoS. She also has access to Regen, but gets less of it, which is a darn shame.
Finally, Shyla gets access to a far superior command card: Bladestorm. This beast of a card allows Shyla another surge while attacking and damages EVERY enemy within 2 spaces for one... for one point. Wow.
Overall, I don't think there is a clearly superior unit, but, much like the eWeequay before her, I think she deserves a much closer consideration than many have initially given this Mando powerhouse.