general Tagge-how to use him?

By Kikaze, in Star Wars: Armada

i am confused as to how to use general Tagge. as i see it, he has his uses but he just doesn't work with everything:

-his bonus is purely defensive, so compare to Motti.

-while comparing to Motti, the more small ships you use, the better for Tagge; ISDs benefit from Motti immensely.

instead, small ships can (in theory) rush in during rounds 2 and 4, trade blows, spend defensive tokens freely, get them back at rounds 3-5. also, Tagge seems to grant more benefits vs squadrons, as he allows you to spend tokens even for squadron attacks, getting them back. however...

...now if you use small ships, since Imperial small ships are all about the black dice, why not use Screed? i can see it for GSDs ironicaly, since they have many black dice and with ordnance experts you wont need Screed much, but for Raiders, Screed is so crucial to get that side arc APT work especially.

-i am thinking of running VSD, Interdictor and Flotilla, and as a fourth ship, a Raider in more of an antisquadron support role. this should leave lots of room for squadrons too. problem is, wouldn't Motti or Screed also help this fleet better?

what else can one do to make Tagge work? maybe make an antisquadron-focused fleet, and have Tagge for anti-ship defense ( **** you, Intel Officer)? thoughts?

Edited by Kikaze

Tagge likes aggressive raiders, flotillas and isds. The way i see it that is a bomber fleet.

In most cases I find tagge works best with medium bases and up. Getting defense tokens back is only good if you have a ship with enough hull to make tossing and re-tossing that token worth it. I suggest, ISD, VSD, IntSD, and Arquitens for him.

Tagge goes well with ECMs. The ECMs will ensure you can burn those braces when you want to. If his extra braces would save 4 hit points over the course of the game, he become better then Motti on an ISD.

Tagge also offers nice insurance against intelligence officers.

TRCs +/- Needa are another obvious advantage.

In wave 4 I was pretty successful running Tagge with a squadronless DeMSU fleet (see below)

I would assume that similar aggressive fleet would play well with Tagge even in a current wave (I can see TRC Kittens mixed with GSD's/Demo and some squadron support).

Essentially with Tagge you want to be able to dictate tempo of the game and to strike between turns 2 and 3.

Gladiator I-Class Star Destroyer (56 points)

- Demolisher ( 10 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Expanded Launchers ( 13 points)

= 98 total ship cost

Gladiator II-Class Star Destroyer (62 points)

- Insidious ( 3 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Rapid Reload ( 8 points)

= 92 total ship cost

Gladiator II-Class Star Destroyer (62 points)

- Skilled First Officer ( 1 point)

- Sensor Team ( 5 points)

- Engine Techs ( 8 points)

= 77 total ship cost

[ flagship ] Raider-I Class Corvette (44 points)

- General Tagge ( 25 points)

= 69 total ship cost

Gozanti-class Cruisers (23 points)

- Slicer Tools ( 7 points)

= 30 total ship cost

Gozanti-class Cruisers (23 points)

- Comms Net ( 2 points)

= 25 total ship cost

Edited by pt106

I dont like tagge... but if i were to use him, i would make sure i have ecm... he might be fairly useful in an intel officer meta, which we very well may see thanks to tua and flotillas, but the limitations are substantial... massive setup cost...

Umm i plan on using him with a couple trc-arqs and 2 GSD. Starting @ speed 3. I had troubles with him last wave.

I agree that he shines on small ships

I dont like tagge... but if i were to use him, i would make sure i have ecm... he might be fairly useful in an intel officer meta, which we very well may see thanks to tua and flotillas, but the limitations are substantial... massive setup cost...

indeed, i will probably stop using him for that reason. it is so predictable that you gotta make plays in rounds 2 and 4...

I just don't get it... I hit my opponents flotilla turn 2 for 4 damage Intel scatter, he dropped the scatter... I followed up with six, dead flotilla... You have to survive til turn three, but your opponent knows that and will plan accordingly... I really don't like to deal in absolutes but I'm fine with the stance that's he's horrible and you should never take him...

In most cases I find tagge works best with medium bases and up. Getting defense tokens back is only good if you have a ship with enough hull to make tossing and re-tossing that token worth it. I suggest, ISD, VSD, IntSD, and Arquitens for him.

I'm toying with Tagge, Arq's and Reinforced Blast Doors. The RBD effectively gives the Arq 8 Hull. Major points sink if you're running them in pairs but it allows for sustained damage and turns a small base ship into a VSD-sized Hull....that goes really fast xD

I just don't get it... I hit my opponents flotilla turn 2 for 4 damage Intel scatter, he dropped the scatter... I followed up with six, dead flotilla... You have to survive til turn three, but your opponent knows that and will plan accordingly... I really don't like to deal in absolutes but I'm fine with the stance that's he's horrible and you should never take him...

But if he plans to not let you use Tagge, just play the objectives and force the engage or outscore by default?

I dont like tagge... but if i were to use him, i would make sure i have ecm... he might be fairly useful in an intel officer meta, which we very well may see thanks to tua and flotillas, but the limitations are substantial... massive setup cost...

indeed, i will probably stop using him for that reason. it is so predictable that you gotta make plays in rounds 2 and 4...

ISDMSU with Raiders. Tagge is cheaper than Screed and keeps the Raiders alive longer.

ISDMSU with Raiders. Tagge is cheaper than Screed and keeps the Raiders alive longer.

I played my list with Motti and it didn't work that well actually. He gives only 1 extra hull to the Raiders and that's not enough to make them durable against heavy hitters, especially because their low engineering value. I didn't have the possibility to try Tagge yet but I think the Raiders would have boosted defense capabilities with him.

I played my list with Motti and it didn't work that well actually. He gives only 1 extra hull to the Raiders and that's not enough to make them durable against heavy hitters, especially because their low engineering value. I didn't have the possibility to try Tagge yet but I think the Raiders would have boosted defense capabilities with him.

I played my list with Motti and it didn't work that well actually. He gives only 1 extra hull to the Raiders and that's not enough to make them durable against heavy hitters, especially because their low engineering value. I didn't have the possibility to try Tagge yet but I think the Raiders would have boosted defense capabilities with him.

My problem with Tagge is that you need a useful set of defense tokens that works at your go-to range well. Raiders fail at that part, as 2/3rd of their tokens do nothing at close, and very little at medium range. GSDs and Arquittens might get more out of Tagge, especially with GSDs having no redundant tokens so a single acc (or intel officer) means you will not be able to use your best token. Arquittens lack the overall shield and engineering values to get a great milage from redirects, and the brace is surely missed.