How about this, when you get hit with an ion token 2 things can happen but the first possible is what transpires. The effects would be the standard 1 straight, cancel attack step. The token resolves and goes away when the effect is satisfied and it adds strategic options to when you ion someone. It also favors movement control for aces who move late and allows low ps pilots to remain mobile but puts them on defense by neutering their attack.
This of course translates to large base too just substitute 2 ions for 1
Side note conners would always neuter the guns. Kinda cool.
Nm, read this three times and finally dawned on me outside conner it will always work like it does now. Herm. Maybe the ionizer could get to choose which happens and no ship can have more ion tokens than 1 for small and 2 for big.
Edited by LordFajubi