Hello again! Been thinking about and tweaking my "'roo aces" list to try and get as much out of it as possible. Something I have started thinking about after facing Dengaroo in my last regional was how his Manaroo was loaded with a Plasma Torpedo, which almost let him win as he chased down my half-dead Talonbane for half an hour xD
But I've also considered just skipping the PS bid thing entirely by running Adaptability on the aces and bringing them up to PS10. After running Kavil over 3 rocks in a row on my first tournament I've not had too much trouble with rocks since, so I guess I got that out of my system ![]()
This is the list I ran previously, thought I'd force more shots at Manaroo early, so I put painbot on her but it didn't do much (Though it could have gotten me into semi-finals if I'd remembered it once...)
98/100
Talonbane
Crack Shot
Engine Upgrade
Fenn Rau
Fearlessness
Concord Dawn Protector
Manaroo
Adaptability (for blocking)
Recon Specialist
R5-P8
New list #1 I'm working on is this, which uses adaptability as mentioned above to skip having to run for a PS bid, sadly it also means not getting the really good EPT's like PTL and such, but I'd have to cut a lot to fit that in. This also brings Manaroo as a credible threat until she spends her torpedo, and even before or after that she can pass target locks and focus to the aces if she isn't barrel rolling to block.
100/100Talonbane
Adaptability
Engine Upgrade
Cloaking Device
Fenn Rau
Adaptability
Autothrusters
Concord Dawn Protector
Manaroo
Draw Their Fire (Only had time to test this in one game, but for that one game she drew 3 crits from Fenn Rau xD)
Plasma Torpedo
Guidance Chips
K4 Security Droid
Unhinged Astromech
List #2 is this one, which after running intelligence agent for a "random squad game" made me realize it could perhaps be pretty good for manaroo. It also leaves her more flexible in what she does, if blockable and more prone to stress control. But if they focus on Manaroo, then that should leave the aces to chew them through from behind.
100/100
Talonbane
Adaptability
Engine Upgrade
Cloaking Device
Fenn Rau
Adaptability
Autothrusters
Concord Dawn Protector
Manaroo
Push the Limit
Plasma Torpedoes
Guidance Chips
Intelligence Agent
unhinged Astromech
If I was to try and fit PTL on Fenn Rau, then I'd probably put Adrenaline Rush on Talonbane, because I've noticed it's being stressed that limits him the most (Shocking revelation right...?) and while Crack Shot is nice being able to k-turn and focus (or boost) would be very helpful. Or potentially k-turn while stressed, something I doubt most would consider. The problem as always being that without adaptability I'll need a PS bid, otherwise I will likely get whooped by others who do. I think the biggest weakness with being PS10 is the first engagement with Dengar, allowing him free reign to double tap one of them if both is in his arc, but if they should somehow survive the first engagement, then I will likely win that match up (manaroos plasma missile will likely help a lot as well for that xD)
Thoughts on the lists, or how to improve them?