MC-75 What will it be?

By Emperor Dane, in Star Wars: Armada

We all saw the MC75 in Rogue One, and we will for sure see it in an upcoming wave, I don't think there's much question about that. But what will it be? I think almost every ship is distinct enough from the other to really serve a different role. Assuming it's another large base ship, it can't just be another broadsider like the mc80 can it?

Maybe it could be like a "cheap" flagship that has good defenses but not very many guns. this would be different, but maybe not all that fun.

it could be an all-arounder, sort of like the interdictor, where it's sides and front are the same, that's something the rebels don't really have (although the AF2A is a spinal away from that)

any ideas?

If we go off of Rogue One, then it might be an extreme carrier. It seemed to be the center of controlling a large number of squadrons. Perhaps we will see a large based ship able to launch huge alpha strikes with squads. Perhaps squadron 5 & two offensive retrofits on one of the types?

We all saw the MC75 in Rogue One

::cries::

Id like to see it as more a command ship giving out tokens in one hand and running fighter wings about in the other with some decent all round armaments. Make it more about being a support ship for fighters with some ok arcs of fire and AA fire with a load of good command uses and id be happy kinda like a supper beefed up phoenix home but with more of a carrier idea in mind.

Edited by Pervertious

We all saw the MC75 in Rogue One, and we will for sure see it in an upcoming wave, I don't think there's much question about that. But what will it be? I think almost every ship is distinct enough from the other to really serve a different role. Assuming it's another large base ship, it can't just be another broadsider like the mc80 can it?

Maybe make it high-end Medium like the Interdictor, rather than Large. Thereby avoiding oversaturation of Large ships. That might be a good starting point. Look at what the Assault Frigate does - and then try and make it significantly different.

Medium carrier with balanced arcs and double offensive slots.

Maybe make it a ship that can actually gain something from Ackbar

Sadly the ship is too big for medium. It's as large as Home One, so I think they either have to break the size rules or else give the Rebels yet another large flagship. Kind of problematic.

It's less bulky though. If Home One is treated as 1300km (as sources prior to the Databank labelled it) - and if the Interdictor is taken into account - I think it could be excused as the largest Medium Rebel ship.

Medium carrier with balanced arcs and double offensive slots.

Good Imperial counter would be a Venator

Good Imperial counter would be a Venator

But you're not Biased or Nothin' :D

I actually think that'd be awesome. Two high-end medium ships as an entire wave. MC-75 for Rebs, Venator for Imps. Although I'd rather see a Rebel Katana fleet Dreadnought rather than an MC-75. always felt the Rebel MonCal fetish was a bit much, even justified as it is.

Rebs already have 4 MonCal capitol ships.

Edited by Aegis

We all saw the MC75 in Rogue One

::cries::

It's OK big guy...you'll get to it.

If Home One is treated as 1300km

so bigger than the death star? :P

I'd like to see the MC-75 as a medium ship with high squadron capacity and to be mainly a centralised buff zone for the rebel fleet - We don't see the MC-75 laying out heaps of blaster fire, but we do see it acting as the mobile command centre of the fleet, maybe a title that allows the rest of the fleet a re-roll against an enemy ship that you fire at for the rest of the turn.

If Home One is treated as 1300km

so bigger than the death star? :P

I'd like to see the MC-75 as a medium ship with high squadron capacity and to be mainly a centralised buff zone for the rebel fleet - We don't see the MC-75 laying out heaps of blaster fire, but we do see it acting as the mobile command centre of the fleet, maybe a title that allows the rest of the fleet a re-roll against an enemy ship that you fire at for the rest of the turn.

Wow that's such a better Ackbar than Ackbar is

If Home One is treated as 1300km

so bigger than the death star? :P

I'd like to see the MC-75 as a medium ship with high squadron capacity and to be mainly a centralised buff zone for the rebel fleet - We don't see the MC-75 laying out heaps of blaster fire, but we do see it acting as the mobile command centre of the fleet, maybe a title that allows the rest of the fleet a re-roll against an enemy ship that you fire at for the rest of the turn.

Wow that's such a better Ackbar than Ackbar is

It'd need a trade off though - massive points cost, instead of firing, needs double arc etc

Rogue One Spoiler

Have it able to shoot out a CR-90 when it is destroyed? :P

If Home One is treated as 1300km

so bigger than the death star? :P

Mis-typed that - should have been 1300m. The databank says 1200m - but I think that should be reserved for the Liberty-type - which in Armada has a noticeably shorter model than the Home One.

Interesting to note that the Profundity , Admiral Raddus's MC-75 is currently our only canon source of a rebel Cruiser having a large enough hanger to hold multiple squadrons and a CR-90 . Even Home One does have that distinction.

Also note, when the Devastator (the ONLY Imperial Class confirmed to make it through FOUR movies), stops most of the rebel task force from escaping, the Ghost clearly makes it out of the way to live and fight another day.

It's less bulky though. If Home One is treated as 1300km (as sources prior to the Databank labelled it) - and if the Interdictor is taken into account - I think it could be excused as the largest Medium Rebel ship.

Methinks you meant 1300m. Otherwise the Imperials would be fully justified in building 3 moon-sized superweapons.

I'd like to see a version of it as an Ion platform. One of the things I like most about the Interdictor is how well the Support version can use the blue-crit upgrades. It'd be nice for the Rebels to have something like that. A narrow front arc with red dice, then some big blue broadsides.

I think to balance it as a carrier/command, it would have to be completely without red dice. Make it rely on fighters for attack, more so then the other carriers we have. Strike a balance with yes it can activate a lot of fighters, but it can't really put out much damage on it's own. To not overshadow the other rebel carriers, only give F blue+2 black, side 2 black, rear 2 black. Get close and it can do some, but it'll get pounded on the way. All others carriers can still attack some while at range, so give some slight draw back

It's listed as being 1km long so shorter then home one, so maybe a medium base even though it should be a large.

Hull 7

Shields 4/3/3/3

Dice: Front 2red 2blue, sides 2 red 2 blue, rear 2red.

Anti squadron, 2 blue.

Command icon like pelta.

Command 3, sqaudron 5, engineering 4

And speed 3 please

Profundity a named title that lets it command exhange take one of its shots for another medium or smaller ship to take the shot. (So you can spend on of the ships two shot to let a mc 30 take a shot instead.)

Raddus could be either all ship increase shields by 1, or all ship regen a 1 shield at start of the turn. Price at motti cost.

We all saw the MC75 in Rogue One

::cries::

All hail the magnificent space potato!

I don't know that I'd like to see too good a carrier for the Rebels, that is one of the defining differences in the 2 factions. More expensive carriers with more activations (largely) vs more of a micro-activation philsophy from the rebels. The lines have gotten blurrier over time, but I think they are still in tact enough, and quite important to gameplay. Too much of the same on both sides only serves to degrade the game.