I'm just curious if it's been a miss-print or miss-interpretation as the Independent station objective makes these stats seem strange.
As 1st player, I just need to park some ship in med range of it and then I'll only get 1B attack on that ship a turn as opposed to all my fighters in range taking quite a bit of damage. It just seems too easy to neuter it this way. If the stats were reversed, this makes more sense to me. One of my ships will probably take a big hit, or it defaults to a more standard squadron attack.
Armed Station, is it really 2B2R AS and 1B anti ship?
Wheras the way it is now, you're at least committing your capital ships to it...
What its stopping is the Multiple Bomber Launch from doing all the double-Damage on one, maybe 2 activations to kill it without reprise... Because its retaliatory strike hurts ...