My current list.
Warden Squadron Pilot (38)
K-Wing (23), Extra Munitions (2), Sabine Wren (2), Conner Net (4), Seismic Charges (2), Advanced SLAM (2), Proximity Mines (3)
Warden Squadron Pilot (36)
K-Wing (23), Extra Munitions (2), Seismic Torpedo (2), Bombardier (1), Conner Net (4), Seismic Charges (2), Advanced SLAM (2)
Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)
I have used the seismic torpedoes to good effect to clear an obstacle allowing the other K to do a bombing run. The possibility of a damage from it is not the reason they are there, but it's not unwelcome when it does.