I tried my hand at making a shortish adventure for my group. I am GM by elimination, and have not run games since I was 12, a time which can now be measured in decades. So I am a little rusty, and looking for help.
It has several rooms, a couple mandatory combat encounters and a couple optional ones. It is set in a partially caved-in temple that houses an ancient master who was betrayed and trapped by his apprentice due to classic dark side corruption.
Now I think I need some traps or other interesting set pieces so it isn't just a combat slog, with all the interesting bits at the end where the power housings are.