Regarding the squadrons vs no ship discussions, I wonder...
If a Raider-I with Flechettes/OE goes off on a big squadron wing, is one turn enough to swing the balance? I think it's safe to say that it's hard to pull off, but I gotta think it's gonna happen in some sort of play.
So I started thinking...
Grav-Well: Instead of making any attacks, exhaust this card. All enemy squadrons within 1-5 must move a full distance 1 directly towards you. Your opponent chooses the order of squadrons to move.
Is it OP'd? Too time-consuming? It would help set up shots.
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All in all, I could see future (hopefully) campaigns having new Titles to help ships that already exist.
(Note: Sorry, it's Friday and I'm really low on sleep - if this is a totally bonkers post. Apologies.)