So, I'm a little disappointed after we played through the Story Mission "Freedom Fighters" from our extended TBG campaign. Spoilers ahead - so no peeking, if you're a piece of Rebel scum.
So, the Rebels took their time rescuing the citizens, which wasn't good strategy, sure, but that's not what disappointed me. When Bossk finally showed up, they had one round left to defeat him - and he just moved so far away, that they had no chance of ever actually doing that.
Man, was I disappointed. This really cool bounty hunter, who hits hard, regenerates and does all kinds of craziness, just moves once and then the mission ends... He didn't even get to make a single attack! I mean, it almost seems like a design mistake to deploy him at such a late stage in the mission. Sure, the Rebels could have saved the citizens earlier, but not more than a round or maybe two... and now, they'll probably never see him again...
Do you guys think the mission could have been designed differently to get more story/flavour/use out of Bossk? Could he have come in after freeing Lobot? After freeing two citizens? Anything?
Oh well... /sadface.