Ha!
Oh it's another 'Imperial Biggs' is it? What BS.
Yup, pretty much. Now I can run a list with four biggses. No matter which one you shoot first, it's the wrong choice...
That not how choices work.
Ha!
Oh it's another 'Imperial Biggs' is it? What BS.
Yup, pretty much. Now I can run a list with four biggses. No matter which one you shoot first, it's the wrong choice...
That not how choices work.
It pretty much is. The point of a list like that is to leave no choices which are good, when it comes to targetting priority - whichever choice you make, I'll punish you for making. Shoot sabacc firast? Ignore the PS10 arc dodger, OL, and the guy you cannot kill without focus fire or gunner. Shoot OL first? Ignore the PS10 arc dodger, the 5 die range 1 guy, and the giuy you can't kill. Etc.
Any time you give a choice there's a right answer.
If that's your lineup then Countdown is definitely last because I can kill him with anything at any time, and in fact targeting him first would be a chump move because that's when his ability would actually be relevant. If those were your four ships I would probably also leave Sabacc because his 4 dice aren't really that much of a problem compared to proper endgame threats.
Depending on my list and how much I was bothered by Duchess it would probably be Omega Leader first because he's actually a genuinely good pilot surrounded by ****.
Yup, pretty much. Now I can run a list with four biggses. No matter which one you shoot first, it's the wrong choice...Ha!
Oh it's another 'Imperial Biggs' is it? What BS.
That not how choices work.
In life maybe. But in xwing this is exactly how it works.Yup, pretty much. Now I can run a list with four biggses. No matter which one you shoot first, it's the wrong choice...Ha!
Oh it's another 'Imperial Biggs' is it? What BS.
That not how choices work.
In life maybe. But in xwing this is exactly how it works.Yup, pretty much. Now I can run a list with four biggses. No matter which one you shoot first, it's the wrong choice...Ha!
Oh it's another 'Imperial Biggs' is it? What BS.
That not how choices work.
Any time you give a choice there's a right answer.
If that's your lineup then Countdown is definitely last because I can kill him with anything at any time, and in fact targeting him first would be a chump move because that's when his ability would actually be relevant. If those were your four ships I would probably also leave Sabacc because his 4 dice aren't really that much of a problem compared to proper endgame threats.
Depending on my list and how much I was bothered by Duchess it would probably be Omega Leader first because he's actually a genuinely good pilot surrounded by ****.
There's a least wrong answer, but that's not necessarily the same thing as a right answer.
Some lists will certainly have a trivila time with this, and it's by no means a meta leader, but it's not garbage. Chill, dude.
FFG refers to Duchess as being female in the preview article https://www.fantasyflightgames.com/en/news/2016/12/5/a-swift-and-vigilant-defense/.
Case closed!
Preview articles are notorious for getting things wrong.

In a world of TLTs and PWTs, and without help in some form of upgrade - the TIE Striker (for me) will fall by the wayside / be reserved for casual play.
Next to the TIE Punisher, the TIE Advanced and the TIE Bomber.
Edited by Keffisch
Any time you give a choice there's a right answer.
If that's your lineup then Countdown is definitely last because I can kill him with anything at any time, and in fact targeting him first would be a chump move because that's when his ability would actually be relevant. If those were your four ships I would probably also leave Sabacc because his 4 dice aren't really that much of a problem compared to proper endgame threats.
Depending on my list and how much I was bothered by Duchess it would probably be Omega Leader first because he's actually a genuinely good pilot surrounded by ****.
There's a least wrong answer, but that's not necessarily the same thing as a right answer.
Some lists will certainly have a trivila time with this, and it's by no means a meta leader, but it's not garbage. Chill, dude.
Either you've broken X-Wing or you're talking ****.
In a world of TLTs and PWTs, and without help in some form of upgrade - the TIE Striker (for me) will fall by the wayside / be reserved for casual play.
Next to the TIE Punisher, the TIE Advanced and the TIE Bomber.
PWTs yes, but I've not seen a TLT in a match for ages now. Fallen out of the UK meta that I've seen (friends and events)
In a world of TLTs and PWTs, and without help in some form of upgrade - the TIE Striker (for me) will fall by the wayside / be reserved for casual play.
Next to the TIE Punisher, the TIE Advanced and the TIE Bomber.
PWTs yes, but I've not seen a TLT in a match for ages now. Fallen out of the UK meta that I've seen (friends and events)
They are creeping back, though certainly not as widepspread as their heyday. Gunner/Hotshot is a bigger problem, especially as Strikers don't have a Target Lock action to fall back on for modfying their dice.
In a world of TLTs and PWTs, and without help in some form of upgrade - the TIE Striker (for me) will fall by the wayside / be reserved for casual play.
Next to the TIE Punisher, the TIE Advanced and the TIE Bomber.
PWTs yes, but I've not seen a TLT in a match for ages now. Fallen out of the UK meta that I've seen (friends and events)
the PWT is the absolute ideal matchup for countdown, though
"oh, so impressive your 60 point ship, over 50% of your list, did one facedown damage this turn..."
especially hilarious if you shove it in rey's face like you don't give a **** (Because you don't)
Edited by ficklegreendice
In a world of TLTs and PWTs, and without help in some form of upgrade - the TIE Striker (for me) will fall by the wayside / be reserved for casual play.
Next to the TIE Punisher, the TIE Advanced and the TIE Bomber.
PWTs yes, but I've not seen a TLT in a match for ages now. Fallen out of the UK meta that I've seen (friends and events)
the PWT is the absolute ideal matchup for countdown, though
"oh, so impressive your 60 point ship, over 50% of your list, did one facedown damage this turn..."
especially hilarious if you shove it in rey's face like you don't give a **** (Because you don't)
PWT with Gunner though, not so much.
In regards to Countdown, I would actually kill him as quickly as possible. Only absolute endgame monsters like OL would i kill before him. You focus fire him, so that he uses his ability and after, you tear him to shreds. It's not hard to do with a Striker, i lost Duchess to 3 pretty crappy attacks.
But even without gunner, you shoot at Countdown - he stresses himself so now he's got his **** green moves next turn and you loop around and shoot him again next turn... and again... and again.
Countdown is pretty much the worst endgame ship in the game because it can't win a 1-on-1 duel against almost anybody, so just leave it til last.
But even without gunner, you shoot at Countdown - he stresses himself so now he's got his **** green moves next turn and you loop around and shoot him again next turn... and again... and again.
Countdown is pretty much the worst endgame ship in the game because it can't win a 1-on-1 duel against almost anybody, so just leave it til last.
see, that's exactly the point
no one wants to shoot the little bugger, because it's simply not worth it
it's up to the countdown player to then abuse the **** out of this fact by shoving him into range 1 as often as possible to maximize his returns
if you kill the enemy, the late game doesn't really matter
the only real problem with countdown, and the striker in general, is finding a list that'll take them
which implies not flying defenders or palp things
Edited by ficklegreendice
In a world of TLTs and PWTs, and without help in some form of upgrade - the TIE Striker (for me) will fall by the wayside / be reserved for casual play.
Next to the TIE Punisher, the TIE Advanced and the TIE Bomber.
PWTs yes, but I've not seen a TLT in a match for ages now. Fallen out of the UK meta that I've seen (friends and events)
Sounds like heaven to me, I am drowning in TLTs and Defenders.
But even without gunner, you shoot at Countdown - he stresses himself so now he's got his **** green moves next turn and you loop around and shoot him again next turn... and again... and again.
Countdown is pretty much the worst endgame ship in the game because it can't win a 1-on-1 duel against almost anybody, so just leave it til last.
see, that's exactly the point
no one wants to shoot the little bugger, because it's simply not worth it
it's up to the countdown player to then abuse the **** out of this fact by shoving him into range 1 as often as possible to maximize his returns
if you kill the enemy, the late game doesn't really matter
the only real problem with countdown, and the striker in general, is finding a list that'll take them
which implies not flying defenders or palp things
But even without gunner, you shoot at Countdown - he stresses himself so now he's got his **** green moves next turn and you loop around and shoot him again next turn... and again... and again.
Countdown is pretty much the worst endgame ship in the game because it can't win a 1-on-1 duel against almost anybody, so just leave it til last.
see, that's exactly the point
no one wants to shoot the little bugger, because it's simply not worth it
it's up to the countdown player to then abuse the **** out of this fact by shoving him into range 1 as often as possible to maximize his returns
if you kill the enemy, the late game doesn't really matter
the only real problem with countdown, and the striker in general, is finding a list that'll take them
which implies not flying defenders or palp things
Mmm, I don't really agree. If you focus fire on Countdown his ability isn't going to keep him alive. If he's stuck in endgame his ability is only going to prolong his inevitable demise by locking him into bad green moves on his dial. If you just take the odd potshot at him during the game his ability makes him really predictable on the next turn so it's probably rubbish.
There's not really a bad time to shoot at Countdown, unless you're blowing ordnance or something trying to one-shot him.
Edited by Stay On The LeaderMmm, I don't really agree. If you focus fire on Countdown his ability isn't going to keep him alive. If he's stuck in endgame his ability is only going to prolong his inevitable demise by locking him into bad green moves on his dial. If you just take the odd potshot at him during the game his ability makes him really predictable on the next turn so it's probably rubbish.But even without gunner, you shoot at Countdown - he stresses himself so now he's got his **** green moves next turn and you loop around and shoot him again next turn... and again... and again.
Countdown is pretty much the worst endgame ship in the game because it can't win a 1-on-1 duel against almost anybody, so just leave it til last.
see, that's exactly the point
no one wants to shoot the little bugger, because it's simply not worth it
it's up to the countdown player to then abuse the **** out of this fact by shoving him into range 1 as often as possible to maximize his returns
if you kill the enemy, the late game doesn't really matter
the only real problem with countdown, and the striker in general, is finding a list that'll take them
which implies not flying defenders or palp things
There's not really a bad time to shoot at Countdown, unless you're blowing ordnance or something trying to one-shot him.
That's why i'd focus fire him right off the start, so that you don't ignore a 3 die gun, and you basically ignore his ability. If you can shoot at him three times in one round with decent attacks, he should be dead.
Sure, but 3 dice guns with only a focus token aren't really doing anything in this metagame. Like my point is basically: if Countdown was a Rookie X-Wing you'd treat him no differently. His ability doesn't really change how you approach him because most of the situations where it would trigger to Countdown's benefit the cost of the stress is gives him negates most or all of the advantage from preventing damage.
Edited by Stay On The Leader
But even without gunner, you shoot at Countdown - he stresses himself so now he's got his **** green moves next turn and you loop around and shoot him again next turn... and again... and again.
Countdown is pretty much the worst endgame ship in the game because it can't win a 1-on-1 duel against almost anybody, so just leave it til last.
see, that's exactly the point
no one wants to shoot the little bugger, because it's simply not worth it
it's up to the countdown player to then abuse the **** out of this fact by shoving him into range 1 as often as possible to maximize his returns
if you kill the enemy, the late game doesn't really matter
the only real problem with countdown, and the striker in general, is finding a list that'll take them
which implies not flying defenders or palp things
Mmm, I don't really agree. If you focus fire on Countdown his ability isn't going to keep him alive. If he's stuck in endgame his ability is only going to prolong his inevitable demise by locking him into bad green moves on his dial. If you just take the odd potshot at him during the game his ability makes him really predictable on the next turn so it's probably rubbish.
There's not really a bad time to shoot at Countdown, unless you're blowing ordnance or something trying to one-shot him.
sure, he won't live in that circumstance
but then you're focus firing the 20 point ship
not much skin off of the player's nose, there
it's a big target priority skew, kinda like Biggs in that case
which is one really important things to remember about Countdown. In the grand scheme of his squad, he's not really important. It offers this unique opportunity to just recklessly chuck him at the enemy for maximum damage
at the end of the day, a glorified tie fighter is still just a glorified tie fighter
he can be replaced
he's not like Soontir, the loss of which can be devastating to your chances of success. he's not an "ace". But when ignored, the striker's mobility and decent punch will make him worth far more than his point cost
Edited by ficklegreendiceYou mean, like a Rookie X-Wing pilot?
You mean, like a Rookie X-Wing pilot?
I am unaware of any rookie x-wing that costs 20 points, can take 1 face-down damage to the face regardless of the attack's potency, and a choice of k/sloops and speed one turn and are PS 5 (re: > TLTs and manaroo and tied ps with Ryad)
and barrel-roll
and has adaptive allerions, which is kinda a huge deal given how maneuverable and flexible it makes the ship (ie, gives it a prayer of catching manaroo)
you might actually see them played if they could do all that
I'm not arguing that Countdown will break the meta or something silly, he just seems decent
Edited by ficklegreendice