CC Initial Fleets

By Berrymonster, in Star Wars: Armada Fleet Builds

Hello all. I am gearing up for a 2 player CC campaign. We will each have two fleets and the possibility of merging fleets for the final battle is on my mind since there is only one pool of ships I can draw from. I am trying to use only what I have on hand to create the most viable builds. In my collection:

1 x MC80 Home One
1 x MC80 Liberty
2 x Assault Frigate MK II
1 x Pelta Cruiser
1 x MC30 Frigate
2 x Nebulon B
2 x CR90 Corvette
1 x GR-75
2 x Rebel fighter pack
1 x Rebel fighter pack II
Currently, my thought process is to get the big ships in play right off the bat and back fill the fleets as the campaign progresses. I am comfortable with my initial gun line fleet:
***
CC Fleet 1 - Ackbar AFx2
Commander: Admiral Ackbar
Assault Objective: Blockade Run
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ flagship ] Assault Frigate Mark II B - Gunnery Team
Assault Frigate Mark II B - Gunnery Team
MC30c Scout Frigate - Gunnery Team
CR90 Corvette A - Turbolaser Reroute Circuits
4 A-Wing Squadrons
2 X-Wing Squadrons
1 Z-95 Headhunter Squadron

***

I am struggling with the second list. From what I have left, I was thinking about getting both MC-80s into a list so I don't need to buy them later. But that leaves very little left for other ships and fighters.

Thoughts are appreciated since I don't want to box myself in right out of the gate.

Try

Ackbar with Home One and 2 Assault frigates

Or Dodonna (or Rieeken) with MC80, Yavaris, Pelta and heavy squadrons (aces if rieeken)

Plus Madine with Liberty, MC30 and CR90's. Fly the Liberty like an MC30 and arc dodge.