Jabba's Spoilers (Take 2)

By Rythbryt, in Star Wars: Imperial Assault

"During an attack, if a figure ends its movement such that the attacker no longer has line of sight to the target, the attack misses."

Am I to understand this means figures cannot shoot a target and then move out of LoS? No pew-pew and then hide? Seems weird. So if you shoot somebody on your turn, you have to remain in LoS of them at the end of your turn?

"During an attack, if a figure ends its movement such that the attacker no longer has line of sight to the target, the attack misses."

Am I to understand this means figures cannot shoot a target and then move out of LoS? No pew-pew and then hide? Seems weird. So if you shoot somebody on your turn, you have to remain in LoS of them at the end of your turn?

I think it's for abilities that allow the defender to move before the attack is resolved. Like "On the Lam"

" During an attack, if a figure ends its movement such that the attacker no longer has line of sight to the target, the attack misses."

Am I to understand this means figures cannot shoot a target and then move out of LoS? No pew-pew and then hide? Seems weird. So if you shoot somebody on your turn, you have to remain in LoS of them at the end of your turn?

No, "During an attack" qualifier means that the attacker needs to retain line of sight while performing the attack. What happens after the attack is resolved is not relevant.

Like said above, this rule has been added due to new abilities (and a few old ones) that let figures move during an attack. Either the target moves out of line of sight, or some other figure moves to block line of sight during the attack.

Edited by a1bert

Is anyone willing/able to get me some good images of the individual cards from Jabba's Realm to use at tabletopadmiral? FFG usually spoils them but doesn't look like they're going to. All of the command cards are missing EXCEPT for On the Lam and Tools for the Job.

I also need indentured jester and salacious from the deployment cards.

I do have them added to the database, so you can add them to lists and read what they do in the text version, but I'd like to have the images.

Ideally it would be a scan at decent resolution. You could give it to me all in one image and I'll cut it up if that makes it easier. Or even a cell phone pic that's dead on would be nice. All I see now are the on-the-carpet, crooked and blurry pics, so any improvement would be great!

I don't actually own the game and the person I play with isn't quite caught up yet, otherwise I'd do it myself.

Thanks!

FFG never spoils all the cards, only some, and after release there won't be more articles about Jabba's Realm.

That's true. I guess I was just able to find the others here or there in the past.

Maybe I'm late to the party, but why only the wounded sides of the hero cards?

Sorry about that. The healthy sides were spoiled by FFG a couple months ago, here . All of the deployment cards were also previously spoiled in articles, so I did not post those either, in an effort to reduce clutter.

" During an attack, if a figure ends its movement such that the attacker no longer has line of sight to the target, the attack misses."

Am I to understand this means figures cannot shoot a target and then move out of LoS? No pew-pew and then hide? Seems weird. So if you shoot somebody on your turn, you have to remain in LoS of them at the end of your turn?

No, "During an attack" qualifier means that the attacker needs to retain line of sight while performing the attack. What happens after the attack is resolved is not relevant.

Like said above, this rule has been added due to new abilities (and a few old ones) that let figures move during an attack. Either the target moves out of line of sight, or some other figure moves to block line of sight during the attack.

Thanks guys. Good to know. Starting my first campaign on Friday!

My only concern is the deplete ability of Powerful Foes: if you deplete the card, doesn't that also mean the villains are no longer earned?

Plus, Shyla's reward is worded funny in my opinion. "Before you declare an attack" is a weird timing instance. Not sure why it's worded like that.

There is no mechanism to lose earned allies or villains, so deplete should have no effect, and it's obviously intended that way.

Before you declare an attack is obviously a new timing window just before declaring an attack. :D Nah, probably just a clarification.

What do you mean by clarification?

I just found out that the "Nowhere to Hide" class card in the "Hutt Mercenaries" class deck uses similar wording:

Exhaust this card before an attack targeting a hero with a bounty token is declared . Figures do not block line of sight for this attack and you add 1 blue die to the attack pool.

This timing window "before even declaring what you wanna do" is very odd indeed.

If this was an effort to clarify when "Declare" abilities should take place, I definitely don't see it that way :P

It's always been: "Declare" abilities (Like Diala's Precise Strike) --> proceed through the steps of an attack.

Very simple. Now it seems like there's another layer before that.

Edited by Armandhammer

My only concern is the deplete ability of Powerful Foes: if you deplete the card, doesn't that also mean the villains are no longer earned?

Plus, Shyla's reward is worded funny in my opinion. "Before you declare an attack" is a weird timing instance. Not sure why it's worded like that.

There is no mechanism to lose earned allies or villains, so deplete should have no effect, and it's obviously intended that way.

Before you declare an attack is obviously a new timing window just before declaring an attack. :D Nah, probably just a clarification.

What do you mean by clarification?

I just found out that the "Nowhere to Hide" class card in the "Hutt Mercenaries" class deck uses similar wording:

Exhaust this card before an attack targeting a hero with a bounty token is declared . Figures do not block line of sight for this attack and you add 1 blue die to the attack pool.

This timing window "before even declaring what you wanna do" is very odd indeed.

Well if you exhaust when you declare a target that you do not have LOS to or requires Reach then you would be declaring an invalid target. So the solution would be to exhaust before you declare a target.

That's my best guess anyway, whatever that's worth.

Well if you exhaust when you declare a target that you do not have LOS to or requires Reach then you would be declaring an invalid target. So the solution would be to exhaust before you declare a target.

Could you give an example? Maybe I’m forgetting some abilities/timing instances where this situation would come into an effect.

Well if you exhaust when you declare a target that you do not have LOS to or requires Reach then you would be declaring an invalid target. So the solution would be to exhaust before you declare a target.

Could you give an example? Maybe I’m forgetting some abilities/timing instances where this situation would come into an effect.

Mak Eshka'rey - Target Acquired

1 strain: Exhaust this card before you declare an attack. During this attack, figures do not block your line of sight. Apply +2 Accuracy to the attack results.

Could you give an example? Maybe I’m forgetting some abilities/timing instances where this situation would come into an effect.

Mak Eshka'rey - Target Acquired

1 strain: Exhaust this card before you declare an attack. During this attack, figures do not block your line of sight. Apply +2 Accuracy to the attack results.

I was going to say the new cards in question are the examples, but apparently there's precedent.

Edited by Uninvited Guest

Yes, the possibility to gain Reach for the attack explains the "Before declaring" timing.

Yes, the possibility to gain Reach for the attack explains the "Before declaring" timing.

Consistent with Maks card to gain LOS and accuracy as well. Works for me :)

I'm disappointed by the lack of side missions. RtH had threat missions added to pad things out beyond the campaign. Is there anything else JR has to add more missions beyond the campaign?

I'm disappointed by the lack of side missions. RtH had threat missions added to pad things out beyond the campaign. Is there anything else JR has to add more missions beyond the campaign?

3 hero side mission cards, 1 grey side mission card (credits).

The threat missions in RTH are exclusive to Hoth.

Yes, the possibility to gain Reach for the attack explains the "Before declaring" timing.

Consistent with Maks card to gain LOS and accuracy as well. Works for me :)

On my updated list there are a couple of abilities more which happen before declaring target.

- Trick Shot (before declaring, for LoS)

- Target Acquired (before declaring, for LoS)

- Combat Spotter (for LoS)

- Marksman cc (before declaring, for LoS)

- Priority Target (for LoS)

Combat Spotter and Priority Target (Mak) are static abilities, so the timing is not strictly needed.

Edited by a1bert

I'm disappointed by the lack of side missions. RtH had threat missions added to pad things out beyond the campaign. Is there anything else JR has to add more missions beyond the campaign?

3 hero side mission cards, 1 grey side mission card (credits).

The threat missions in RTH are exclusive to Hoth.

Right, but look at the Core box. It has 19 side missions (6 character reward missions, 4 ally missions, 5 other side missions, 4 forced missions). RtH has 7 side missions (4 threat missions and 3 character missions), but also has a lower price point. This only had 4 side missions total. I just wish there was something to add some more variety to the campaigns.

Threat missions don't count as side missions in this comparison because you can't use them outside of Hoth. The better comparison would be the campaign itself.. Generally it's the small box expansions that add further side missions, and the big box expansions focus on new campaigns.

As for what does JR add outside of the campaign? New heroes, items, villians, Imperial classes, agendas, and a bunch of new mooks.

Edited by neosmagus

For campaign rules Threat Missions are also side missions, just like agenda side missions are both agenda missions and side missions.

You're not intended to use Threat Missions in other campaigns, but I think it would work fairly well to pick them as side missions into the side mission deck if you want them as spice for your campaign. Due to the different backs you would need to shuffle the deck without looking when you draw replacements. When a threat mission becomes active, the IP receives the corresponding bane, and loses the bane when the threat mission is discarded after being resolved.

Actually, this sounds so intriguing that I might try at some point for an extended minicampaign.

Or use sleeves with obscuring backs

Or use sleeves with obscuring backs

But then you lose the oh so satisfying feeling of the cards in you hand! :-(

Anyone else super excited for the Nemesis class deck? I personally play Imperials as more of a GameMaster than competitive player. (Although that doesn't mean I don't like to win).

More (and easier access to) Villains helps me make the missions all the more thematic and fun. Plus, I'm going to commit to having Greedo in every mission as I am planning to insert a subplot about how he wants to take down Vinto Hreeda to prove himself as a Merc worth Jabba's time. Should be interesting.

Man, my copy still hasn't come. FedEx updated saying it's at my post office, so hopefully I'll get it tomorrow.

Yes, the possibility to gain Reach for the attack explains the "Before declaring" timing.

Consistent with Maks card to gain LOS and accuracy as well. Works for me :)

On my updated list there are a couple of abilities more which happen before declaring target.

- Trick Shot (before declaring, for LoS)

- Target Acquired (before declaring, for LoS)

- Combat Spotter (for LoS)

- Marksman cc (before declaring, for LoS)

- Priority Target (for LoS)

Combat Spotter and Priority Target (Mak) are static abilities, so the timing is not strictly needed.

Trick Shot (before declaring, for LoS)

what happen if during the attack enemy goes LoS? (same with other "before declaring attack" abilities)

I don't understand very well the mechanics. What are the "plus" before declaring attack.

Thanks.