The Farce Awakens - is Rey too chubby?

By Bojanglez, in X-Wing Squad Lists

So, I've run this list 4 times and have lost 1 and won 3 but 2 of the wins felt like luck more than skill or a good line-up - I just won a game because my oppentent couldn't keep off the asteroids and I got behind his Lambda, as an example - and feel like there is something wrong or missing but can't put my finger on it. At 62 points it feels like Rey might need to eat less but it feels like a strong build and works nicely with a Poe wingman. Or maybe I should lose a 38 point Poe and go for a few Mosquito's?

Thoughts and suggestions, please!

The Farce Awakens (100)

Poe Dameron (38) - T-70 X-Wing

Veteran Instincts (1), R5-P9 (3), Pattern Analyzer (2), Black One (1), Integrated Astromech (0)

Rey (62) - YT-1300

Predator (3), Finn (5), Gunner (5), Millennium Falcon (1), Smuggling Compartment (0), Black Market Slicer Tools (1), Anti-Pursuit Lasers (2)

I think dropping anti pursuit lasers and putting Autothrusters on Poe would be a massive improvement to this list, because without Autothrusters I think Miranda is much better than Poe. Anti-pursuit is really only good on low PS ships as well IMO. Also, drop Black One and change VI to Lone Wolf with the point you save. Autothrusters and Lone Wolf make Poe INCREDIBLY hard to keep damage on with anything not packing 4+ dice. Predator and Finn are redundant, since Finn already gives you re-rolls, so I'd go with VI or Expertise on Rey instead. If you end up going with VI, I'd put Kanan on there instead of Gunner to arc-dodge more. With Expertise however, Gunner should be pretty good since you're getting a focus mod for both shots essentially. Even with out-of-arc shots, you can still target lock as an action to get your re-rolls instead of predator (while still getting the Expertise mod). Otherwise the list looks fine.

Edit: Also, if you end up going with the Expertise+gunner build, I'd go with old falcon title, since you're not going to be slooping much while trying to keep Expertise on (shuts off with stress and no Kanan to clear it). Also, when you're shooting in-arc, you've already got your focus (expertise) and your re-rolls (Finn), so being able to take an evade token as well might be useful.

Edited by TitaniumChopstick

I think dropping anti pursuit lasers and putting Autothrusters on Poe would be a massive improvement to this list, because without Autothrusters I think Miranda is much better than Poe. Anti-pursuit is really only good on low PS ships as well IMO. Also, drop Black One and change VI to Lone Wolf with the point you save. Autothrusters and Lone Wolf make Poe INCREDIBLY hard to keep damage on with anything not packing 4+ dice. Predator and Finn are redundant, since Finn already gives you re-rolls, so I'd go with VI or Expertise on Rey instead. If you end up going with VI, I'd put Kanan on there instead of Gunner to arc-dodge more. With Expertise however, Gunner should be pretty good since you're getting a focus mod for both shots essentially. Even with out-of-arc shots, you can still target lock as an action to get your re-rolls instead of predator (while still getting the Expertise mod). Otherwise the list looks fine.

Edit: Also, if you end up going with the Expertise+gunner build, I'd go with old falcon title, since you're not going to be slooping much while trying to keep Expertise on (shuts off with stress and no Kanan to clear it). Also, when you're shooting in-arc, you've already got your focus (expertise) and your re-rolls (Finn), so being able to take an evade token as well might be useful.

For the most part, that is very solid advice, thank you. My original list had autothrusters on it but I removed it to try the Black One title - however, in the 4 games I have played, I've yet to use it. Similarly with anti-pursuit lasers, Rey is a high enough PS skill that this hasn't been as useful as I'd hoped (I think it's has triggered 2, maybe 3 times in 4 games). Makes more sense to take high-caloric snacks from Rey and shove an autothruster flavored upgrade down Poe's gullet.

Predator and Finn are redundant, since Finn already gives you re-rolls,

This is the only part I don't agree fully with - Finn lets you add a blank roll and Rey allow you to re-roll 2 dice - so if you're at range 2 or 3, you're actually getting 4 dice with Finn's additional blank (5 at range 1) and Rey's ability only allows you to reroll 2 of those - Predator can get you an additional 2 roles, so it functions almost like a free target lock, assuming you're in arc.

That all said - I actually think that Lone Wolf might go better on Rey than Predator, just given that in most matches, I have Poe skirt around the edge rather than diving straight into the thick of it with Rey, so giving her an extra reroll on defense would arguably supersede the additional 2 attacks with Predator (given than you only get 2 if you're facing off against someone with a very low PS, so it's not a guarantee).

Great feedback, truly appreciated.

Edited by Bojanglez

I think I will give this a spin. Thanks again.

The Farce Awakens (100)

Poe Dameron (41) - T-70 X-Wing

Predator (3), R5-P9 (3), Pattern Analyzer (2), Autothrusters (2)

Rey (59) - YT-1300

Lone Wolf (2), Finn (5), Gunner (5), Millennium Falcon (1), Smuggling Compartment (0), Black Market Slicer Tools (1)

I've been flying Rey with VI, Finn, Kanan Jarrus, new Title, Snuggling Compartment + Inertial Dampeners.

It's still a bit tubby, and I'm finding it hard to pair her with something really effective. Mostly been using a Lothal Rebel, but it's not quite as good as I'd like.

Poe Dameron (38) - T-70 X-Wing

Veteran Instincts (1), R5-P9 (3), Pattern Analyzer (2), Black One (1), Integrated Astromech (0)

Rey (62) - YT-1300

Predator (3), Finn (5), Gunner (5), Millennium Falcon (1), Smuggling Compartment (0), Black Market Slicer Tools (1), Anti-Pursuit Lasers (2)

From the few times I tried out the combo, I found Rey/Poe to just not quite work - Poe isn't quite capable of going it alone if Rey dies too fast - and she will, because with regeneration on Poe she is going to be an obvious first target, and can be countered effectively by the right pilots (PS10 Duchess with initiative might be the new predator of Rey) or simply by blocking.

To that end, Anti-Pursuit Lasers arn't doing a lot for you, since they only work when an enemy ship bumps you and Rey moves at a minimum of PS8, and there's no stress-giving mechanic for Black Market Slicer Tools to take advantage of, so I would drop both of those. Rey wants to be shooting in-arc as much as possible, so Predator is not so necessary for her (since she gets native rerolls this way) and you can save points by dropping down to VI (the most common option I've seen), Crack Shot (my own personal choice), or possibly Lone Wolf (if you expect her to last longer than whatever you pair her with) or even Expert Handling (barrel rolling helps a lot to keep foes in arc, and though the stress cost is a downer, Kanan can help with it).

Kanan feels like an auto-include, though, because of how much synergy there is with the TFA title and how much it opens up Rey's movement options. That's not to mention the fact that her wingmate/s can use the ability too if she doesn't need to for a round. I'd certainly value Kanan higher than Gunner - you don't want to be missing shots in the first place.

I've found a Smuggling Compartment full of space cocaine Glitterstim helps for that one round where you bump or otherwise lose your action and really need a shot to land - Kanan helps deal with the stress from that, too - but Inertial Dampeners (to preserve a shot on something when you otherwise couldn't avoid ramming it) and Burnout Slam (if you really need to get her out of dodge) are cheaper alternatives.

As far as a partner goes, I've less to say - my own experiences seemed to favour a pairing with Miranda packing a Twin Laser Turret, Homing Missile, C-3PO and Long Range Scanners, to provide horrifying alpha strike potential that forces your opponent to divert attention from Rey (as well as the inherent mind games that can be played with LRS), and a strong endgame ship for when she goes down. That said, I've seen others have success with PTL R2D2 Norra as well.

If you really want to stick with Poe, the best I've found for him is PTL, R5-P9, Pattern Analyzer, Autothrusters, Title (optional), for maximum action efficiency and regen, but...Poe just seems to be a little lacking in the current environment, unfortunately. For 40/41pts he just doesn't seem to be able to deliver enough, and there's a lot that he hates to see (stress, tractor beams, Hot-Shot CoPilot...).

Hope that helps!

I've been flying Rey with VI, Finn, Kanan Jarrus, new Title, Snuggling Compartment + Inertial Dampeners.

It's still a bit tubby, and I'm finding it hard to pair her with something really effective. Mostly been using a Lothal Rebel, but it's not quite as good as I'd like.

Lovely, thank you. Potentially dumb question but, having never flown Kanan, does his own ship count as a 'friendly'?

Poe Dameron (38) - T-70 X-Wing

Veteran Instincts (1), R5-P9 (3), Pattern Analyzer (2), Black One (1), Integrated Astromech (0)

Rey (62) - YT-1300

Predator (3), Finn (5), Gunner (5), Millennium Falcon (1), Smuggling Compartment (0), Black Market Slicer Tools (1), Anti-Pursuit Lasers (2)

From the few times I tried out the combo, I found Rey/Poe to just not quite work - Poe isn't quite capable of going it alone if Rey dies too fast - and she will, because with regeneration on Poe she is going to be an obvious first target, and can be countered effectively by the right pilots (PS10 Duchess with initiative might be the new predator of Rey) or simply by blocking.

To that end, Anti-Pursuit Lasers arn't doing a lot for you, since they only work when an enemy ship bumps you and Rey moves at a minimum of PS8, and there's no stress-giving mechanic for Black Market Slicer Tools to take advantage of, so I would drop both of those. Rey wants to be shooting in-arc as much as possible, so Predator is not so necessary for her (since she gets native rerolls this way) and you can save points by dropping down to VI (the most common option I've seen), Crack Shot (my own personal choice), or possibly Lone Wolf (if you expect her to last longer than whatever you pair her with) or even Expert Handling (barrel rolling helps a lot to keep foes in arc, and though the stress cost is a downer, Kanan can help with it).

Kanan feels like an auto-include, though, because of how much synergy there is with the TFA title and how much it opens up Rey's movement options. That's not to mention the fact that her wingmate/s can use the ability too if she doesn't need to for a round. I'd certainly value Kanan higher than Gunner - you don't want to be missing shots in the first place.

I've found a Smuggling Compartment full of space cocaine Glitterstim helps for that one round where you bump or otherwise lose your action and really need a shot to land - Kanan helps deal with the stress from that, too - but Inertial Dampeners (to preserve a shot on something when you otherwise couldn't avoid ramming it) and Burnout Slam (if you really need to get her out of dodge) are cheaper alternatives.

As far as a partner goes, I've less to say - my own experiences seemed to favour a pairing with Miranda packing a Twin Laser Turret, Homing Missile, C-3PO and Long Range Scanners, to provide horrifying alpha strike potential that forces your opponent to divert attention from Rey (as well as the inherent mind games that can be played with LRS), and a strong endgame ship for when she goes down. That said, I've seen others have success with PTL R2D2 Norra as well.

If you really want to stick with Poe, the best I've found for him is PTL, R5-P9, Pattern Analyzer, Autothrusters, Title (optional), for maximum action efficiency and regen, but...Poe just seems to be a little lacking in the current environment, unfortunately. For 40/41pts he just doesn't seem to be able to deliver enough, and there's a lot that he hates to see (stress, tractor beams, Hot-Shot CoPilot...).

Hope that helps!

Y'know, you might have hit the nail on the head with your opening sentence. I think I am trying to cram two pilots together for thematic reasons, and the lack of overall cohesion probably goes back to the statement in my OP about not really feeling like the list really came together.

Thanks for the solid suggestions - I'm going to tinker, play 2-3 more games then decide if this is a build I can work with or if I'm square-pegging it.

Thanks to everyone for the replies, lots to think about here.